Gallente
Gallente
0.26
cybercreep
Last Active:
almost 4 years ago
Birthday:
Mar 4, 2007 (18 years old)
Next Birthday:
Mar 4, 2026 (174 days remaining)
Combat Metrics
Kills
725
Losses
175
Efficiency
80.6%
Danger Ratio
0.8%
ISK Metrics
ISK Killed
154.67B ISK
ISK Lost
17.91B ISK
ISK Efficiency
89.6%
ISK Balance
136.76B ISK
Solo Activity
Solo Kills
46
Solo Losses
59
Solo Kill Ratio
6.3%
Solo Efficiency
43.8%
Other Metrics
NPC Losses
7
NPC Loss Ratio
4.0
Avg. Kills/Day
0.1
Activity
Minimal
Character Biography
☠
Basic Rules of EVE:
I. Always update your clone.
II. Always read your ship's description and use the modules for the bonuses given.
III. Never gang with someone who you don't know or of unknown or bad reputation.
IV. Never go into 0.0 to 0.4 security space unless you are prepared for the loss.
V. Always bring your towel.
Learning how to learn . . .
- Instant Recall 1
- Analytical Mind 1
- Learning 1
- Instant Recall 2
- Analytical Mind 2
- Learning 2
- Instant Recall 3
- Analytical Mind 3
- Learning 3
- Instant Recall 4
- Eidetic Memory 1
- Eidetic Memory 2
- Eidetic Memory 3
- Analytical Mind 4
- Logic 1
- Logic 2
- Logic 3
- Learning 4
- Eidetic Memory 4
- Logic 4
- Spatial Awareness, Iron Will, and Empathy 1-4 (Order does not matter. Train level 5 of these before training their advanced counterparts if you want to stick to the optimal order.)
- Determining the best order in which to train Clarity, Focus, and Presence is a little tricky. For each skill, take your current attributes and plug them into this simple formula: Primary + ( Secondary / 2 ) Whichever skill gives the highest result, train it to level 1 first. Repeat this until all three skills are at level 1, then repeat this same process for levels 2-4.
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=242786
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Best Damage to NPCs:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
"He that hath no sword, let him sell his garment, and buy one." (Luke 22:36 KJV)