Gallente
Gallente
5.00
OpenOneCanOnly
Last Active:
about 16 hours ago
Birthday:
May 3, 2010 (15 years old)
Next Birthday:
May 3, 2026 (235 days remaining)
Combat Metrics
Kills
352
Losses
2,011
Efficiency
14.9%
Danger Ratio
14.9%
ISK Metrics
ISK Killed
13.70B ISK
ISK Lost
382.50B ISK
ISK Efficiency
3.5%
ISK Balance
-368,808,258,705 ISK
Solo Activity
Solo Kills
235
Solo Losses
938
Solo Kill Ratio
66.8%
Solo Efficiency
20.0%
Other Metrics
NPC Losses
183
NPC Loss Ratio
9.1
Avg. Kills/Day
0.1
Activity
Very High
Character Biography
[Stratios, hunter]
Reactive Armor Hardener
Energized Adaptive Nano Membrane II
1600mm Steel Plates II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
Small Capacitor Booster II
Stasis Webifier II
Tracking Disruptor II
Warp Scrambler II
10MN Afterburner II
Sisters Core Probe Launcher
Medium Infectious Scoped Energy Neutralizer
Medium Infectious Scoped Energy Neutralizer
Medium Infectious Scoped Energy Neutralizer
Covert Ops Cloaking Device II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
'Integrated' Praetor x4
Valkyrie II x5
Hammerhead II x5
Gecko x2
Hornet EC-300 x5
Acolyte II x5
Infiltrator II x5
Sisters Core Scanner Probe x8
Navy Cap Booster 400 x1
Here are the basics:
Officers spawn in all 0.0 (sov and npc)
True sec has no effect on officers spawn rate at all
Only thing that does seem to have an effect is low activity, lower belt activity higher the chance
They spawn on belts, gates, stations and in mining anomalies
There are 4 tiers of officer Moderate, Hard, Insane and WTF
There are no tricks to running officers you find a system with a decent number of belts you can cycle fast (7-10) under 15min per cycle.
You keep running the belts until you get an officer sometimes it took me 1-2h sometimes it took me 10h
You can get multiple officers in same system, multiple times a day and multiple times a week
Officers drop officer mods & faction mods & tag
Officers will have high bounty 18m-38m
Officers will have escorts 4-8 BS
Officers have massive active tank depending on the tier but lowest starting at about 900
Officers have insane ewar as do their escorts
Officers deal
Reactive Armor Hardener
Energized Adaptive Nano Membrane II
1600mm Steel Plates II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
Small Capacitor Booster II
Stasis Webifier II
Tracking Disruptor II
Warp Scrambler II
10MN Afterburner II
Sisters Core Probe Launcher
Medium Infectious Scoped Energy Neutralizer
Medium Infectious Scoped Energy Neutralizer
Medium Infectious Scoped Energy Neutralizer
Covert Ops Cloaking Device II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
'Integrated' Praetor x4
Valkyrie II x5
Hammerhead II x5
Gecko x2
Hornet EC-300 x5
Acolyte II x5
Infiltrator II x5
Sisters Core Scanner Probe x8
Navy Cap Booster 400 x1
Here are the basics:
Officers spawn in all 0.0 (sov and npc)
True sec has no effect on officers spawn rate at all
Only thing that does seem to have an effect is low activity, lower belt activity higher the chance
They spawn on belts, gates, stations and in mining anomalies
There are 4 tiers of officer Moderate, Hard, Insane and WTF
There are no tricks to running officers you find a system with a decent number of belts you can cycle fast (7-10) under 15min per cycle.
You keep running the belts until you get an officer sometimes it took me 1-2h sometimes it took me 10h
You can get multiple officers in same system, multiple times a day and multiple times a week
Officers drop officer mods & faction mods & tag
Officers will have high bounty 18m-38m
Officers will have escorts 4-8 BS
Officers have massive active tank depending on the tier but lowest starting at about 900
Officers have insane ewar as do their escorts
Officers deal