Gallente
Gallente
5.00
Ladyfantasy
Last Active:
almost 2 years ago
Birthday:
Dec 18, 2009 (15 years old)
Next Birthday:
Dec 18, 2025 (43 days remaining)
Combat Metrics
Kills
504
Losses
191
Efficiency
72.5%
Danger Ratio
0.7%
ISK Metrics
ISK Killed
50.47B ISK
ISK Lost
14.81B ISK
ISK Efficiency
77.3%
ISK Balance
35.66B ISK
Solo Activity
Solo Kills
28
Solo Losses
83
Solo Kill Ratio
5.6%
Solo Efficiency
25.2%
Other Metrics
NPC Losses
30
NPC Loss Ratio
15.7
Avg. Kills/Day
0.1
Activity
Minimal
Character Biography
Attack priority:
Neuts, Webs, Repairers, everything else
Dangerous spawns:
Karybdis Tyrannos: Long range railguns, manual pilot in a spiral towards it. The closer you are, the less it can track. Target the cruisers first.
Marshals: Assign drones then fly as far away as you can(70km) due to extreme dps
Drone Overmind: No special strategy
Deepwatchers: No special strategy
Triglavians: Kikimorae are close range damage, so focus them. The longer it takes to kill them, the more damage they will put out. With regard to neuting vedmaks and damaviks, neuting damaviks are more dangerous to passive fits and neuting vedmaks are more dangerous to active fits.
Drone Battlecruisers: Don’t get too close as they put out a
Karen room focus: Webs ! and dont charge at her dircetly
Marshal room: Let your drones work, chill out at 70km and kill the small stuff coming at you
Weather Penalty Bonus
Electrical -30/50/70% EM Resist -50% Capacitor Recharge Time
Exotic -30/50/70% Kinetic Resist +50% Scan Resolution
Firestorm -30/50/70% Thermal Resist +50% Armor HP
Gamma -30/50/70% Explosive Resist +50% Shield HP
Dark -30/50/70% Turret Optimal and Falloff Range +50% Maximum Velocity
Security Tier [No suspect flag] Tier [Suspect flag]
1.0 - -
0.9 - -
0.8 T0, T1, T2, T3 T4, T5, T6
0.7 T0, T1, T2, T3, T4 T5, T6
0.6 T0, T1, T2, T3, T4, T5 T6
0.5 T0, T1, T2, T3, T4, T5, T6 -
Switch: Amarr Drones for Electric; Caldari Drones for Exotic; Minmatar Drones for Gamma
For safety always regenerate shield to 65% at least before entering next room. You may have to overheat Shield Hardener in harder waves of Karybdis Tyrannos / Abyssal Overmind.
Using augmented drones against ephialtes and karen while kiting when you first enter the room helps. Augmented drones for karen because most of karen's hit points are in its shield, which has no resists.
Neuts, Webs, Repairers, everything else
Dangerous spawns:
Karybdis Tyrannos: Long range railguns, manual pilot in a spiral towards it. The closer you are, the less it can track. Target the cruisers first.
Marshals: Assign drones then fly as far away as you can(70km) due to extreme dps
Drone Overmind: No special strategy
Deepwatchers: No special strategy
Triglavians: Kikimorae are close range damage, so focus them. The longer it takes to kill them, the more damage they will put out. With regard to neuting vedmaks and damaviks, neuting damaviks are more dangerous to passive fits and neuting vedmaks are more dangerous to active fits.
Drone Battlecruisers: Don’t get too close as they put out a
Karen room focus: Webs ! and dont charge at her dircetly
Marshal room: Let your drones work, chill out at 70km and kill the small stuff coming at you
Weather Penalty Bonus
Electrical -30/50/70% EM Resist -50% Capacitor Recharge Time
Exotic -30/50/70% Kinetic Resist +50% Scan Resolution
Firestorm -30/50/70% Thermal Resist +50% Armor HP
Gamma -30/50/70% Explosive Resist +50% Shield HP
Dark -30/50/70% Turret Optimal and Falloff Range +50% Maximum Velocity
Security Tier [No suspect flag] Tier [Suspect flag]
1.0 - -
0.9 - -
0.8 T0, T1, T2, T3 T4, T5, T6
0.7 T0, T1, T2, T3, T4 T5, T6
0.6 T0, T1, T2, T3, T4, T5 T6
0.5 T0, T1, T2, T3, T4, T5, T6 -
Switch: Amarr Drones for Electric; Caldari Drones for Exotic; Minmatar Drones for Gamma
For safety always regenerate shield to 65% at least before entering next room. You may have to overheat Shield Hardener in harder waves of Karybdis Tyrannos / Abyssal Overmind.
Using augmented drones against ephialtes and karen while kiting when you first enter the room helps. Augmented drones for karen because most of karen's hit points are in its shield, which has no resists.