Minmatar
Brutor
1.16
Last Active:
over 4 years ago
Birthday:
Aug 10, 2010 (15 years old)
Next Birthday:
Aug 10, 2026 (332 days remaining)
Combat Metrics
Kills
1,756
Losses
257
Efficiency
87.2%
Danger Ratio
0.9%
ISK Metrics
ISK Killed
432.02B ISK
ISK Lost
47.21B ISK
ISK Efficiency
90.1%
ISK Balance
384.81B ISK
Solo Activity
Solo Kills
183
Solo Losses
87
Solo Kill Ratio
10.4%
Solo Efficiency
67.8%
Other Metrics
NPC Losses
25
NPC Loss Ratio
9.7
Avg. Kills/Day
0.3
Activity
Low
Character Biography
Bless my corp and ally father, for they have sinned.
They have slain the innocent.
They have robbed blind the trustworthy and gullible.
They have committed treason against those who trusted them.
They have sown seeds of mistrust among friends and allies.
They are anarchy, chaos and hatred.
Many a dark deed they have committed, seen and forseen.
Bless them my father, for they are worthy sinners.
For they are Sinister
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turrets, then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If it shoots back, open up a cyno it might call for back-up
10. if back-up arrives, jump your cap fleet in, they have more space to loot
They have slain the innocent.
They have robbed blind the trustworthy and gullible.
They have committed treason against those who trusted them.
They have sown seeds of mistrust among friends and allies.
They are anarchy, chaos and hatred.
Many a dark deed they have committed, seen and forseen.
Bless them my father, for they are worthy sinners.
For they are Sinister
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turrets, then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If it shoots back, open up a cyno it might call for back-up
10. if back-up arrives, jump your cap fleet in, they have more space to loot