Caldari
Civire
4.95
Last Active:
3 days ago
Birthday:
Mar 8, 2008 (17 years old)
Next Birthday:
Mar 8, 2026 (122 days remaining)
Combat Metrics
Kills
432
Losses
83
Efficiency
83.9%
Danger Ratio
83.9%
ISK Metrics
ISK Killed
537.02B ISK
ISK Lost
14.31B ISK
ISK Efficiency
97.4%
ISK Balance
522.71B ISK
Solo Activity
Solo Kills
2
Solo Losses
27
Solo Kill Ratio
0.5%
Solo Efficiency
6.9%
Other Metrics
NPC Losses
12
NPC Loss Ratio
14.5
Avg. Kills/Day
0.1
Activity
High
Character Biography
The BIG Lottery
Angel (Minmatar space) : deal and are weak to explosive and kinetic damage. They use target target painters that are mostly harmless.
Serpentis (Gallente space) : deal and are weak to kinetic and thermal. They use sensor dampeners that will drop your targeting range.
Blood raiders and Sansha (Amarr space) : deal and are weak to electromagnetic and thermal. They use tracking disruptions that will hinder all turret users and neuts that will hinder ships with active tank.
Guristas (Caldari space) : deal and are weak to kinetic and thermal. They use ECM that will annoy everyone.
Rogue drones (everywhere) : deal various damage types, mostly kinetic, thermal and explosive. They are weak to electromagnetic and thermal damage.
https://wiki.eveuniversity.org/Combat_sites
NPC THEY DEAL I DEAL
ANGEL Kin/Exp (Exp)
AMARR EM/Ther (Ther)
BLOOD EM/Ther (EM)
CALDARI Kin/Ther (Ther/Kin)
GALLENTE Kin/Ther (Ther)
GURISTAS Kin/Ther (Kin)
KHANID EM/Ther (Ther)
MINMATAR Ther/Exp (Ther/Exp)
MERCENARY EM/Ther/Kin (Ther)
MORDUS Kin/Ther (Kin)
SANSHA EM/Ther (EM)
SERPENTIS Kin/Ther (Ther)
DRONES All types (EM)
1 Hideaway -> 2 Burrow -> 3 Refuge -> 4 Den -> 5 Yard -> 6 Rally Point -> 7 Port -> 8 Hub -> 9 Haven -> 10 Sanctum
*** Stacking Penalities ***
1st mod: = 100.000% effectiveness
2nd mod: = 86.912% effectiveness
3rd mod: = 57.104% effectiveness
Angel (Minmatar space) : deal and are weak to explosive and kinetic damage. They use target target painters that are mostly harmless.
Serpentis (Gallente space) : deal and are weak to kinetic and thermal. They use sensor dampeners that will drop your targeting range.
Blood raiders and Sansha (Amarr space) : deal and are weak to electromagnetic and thermal. They use tracking disruptions that will hinder all turret users and neuts that will hinder ships with active tank.
Guristas (Caldari space) : deal and are weak to kinetic and thermal. They use ECM that will annoy everyone.
Rogue drones (everywhere) : deal various damage types, mostly kinetic, thermal and explosive. They are weak to electromagnetic and thermal damage.
https://wiki.eveuniversity.org/Combat_sites
NPC THEY DEAL I DEAL
ANGEL Kin/Exp (Exp)
AMARR EM/Ther (Ther)
BLOOD EM/Ther (EM)
CALDARI Kin/Ther (Ther/Kin)
GALLENTE Kin/Ther (Ther)
GURISTAS Kin/Ther (Kin)
KHANID EM/Ther (Ther)
MINMATAR Ther/Exp (Ther/Exp)
MERCENARY EM/Ther/Kin (Ther)
MORDUS Kin/Ther (Kin)
SANSHA EM/Ther (EM)
SERPENTIS Kin/Ther (Ther)
DRONES All types (EM)
1 Hideaway -> 2 Burrow -> 3 Refuge -> 4 Den -> 5 Yard -> 6 Rally Point -> 7 Port -> 8 Hub -> 9 Haven -> 10 Sanctum
*** Stacking Penalities ***
1st mod: = 100.000% effectiveness
2nd mod: = 86.912% effectiveness
3rd mod: = 57.104% effectiveness