Gallente
Intaki
5.01
Last Active:
2 days ago
Birthday:
Feb 14, 2009 (16 years old)
Next Birthday:
Feb 14, 2026 (101 days remaining)
Combat Metrics
Kills
425
Losses
73
Efficiency
85.3%
Danger Ratio
85.3% 
ISK Metrics
ISK Killed
151.58B ISK
ISK Lost
33.20B ISK
ISK Efficiency
82.0% 
ISK Balance
118.38B ISK
Solo Activity
Solo Kills
15
Solo Losses
26
Solo Kill Ratio
3.5%
Solo Efficiency
36.6%
Other Metrics
NPC Losses
8
NPC Loss Ratio
11.0
Avg. Kills/Day
0.1
Activity
Medium 
Character Biography
Damage type to protect against:
Guristas - Kinetic & Thermal
Serpentis - Kinetic & Thermal
Mordus - Kinetic & Thermal
Blood Raider - Thermal & EM
Sansha's Nation - EM & Thermal
Angel Cartel - Kinetic & Explosive & Thermal
Mercenary - Kinetic, EM, Thermal & Explosive
Minmatar Fleet - Thermal & Explosive
Amarr Navy - EM & Thermal
Khanid - Kinetic & Thermal
Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Quest Probe - 4 au
Pursuit Probe - 2 au
Comb Probe - 1 au
Sift Probe - 0.5 au
*Smallest to Largest Site:
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
*Easiest to Hardest Site:
Hidden > Forsaken > Forlorn
*** Stacking Penalities ***
1st mod: = 100.000% effectiveness
2nd mod: = 86.912% effectiveness
3rd mod: = 57.104% effectiveness
NPC FACTION DAMAGE TYPE
Guristas Kinetic/Thermal
Serpentis Thermal/Kinetic
Blood Raider EM/Thermal
Sansha's Nation EM/Thermal
Angel Cartel Explosive/Kinetic
Mordu’s Legion Kinetic/Thermal
Mercenary Thermal/Kinetic
***WORMHOLE CLASSIFICATION***
Class 1: H121 P060 Q317 V301 Y790 Z647 Z971
Class 2: C125 D364 D382 G024 I182 N766 R943
Class 3: C247 L477 M267 N968 O477 O883 X702
Class 4: E175 M609 O128 T405 X877 Y683 Z457
Class 5: H296 H900 L614 M555 N062 N432 N770 V911
Class 6: A982 B041 R474 S804 U319 U574 V753 W237
Class 7: A641 B274 B449 B520 D792 D845 N110 S047
Class 8: A239 C140 C391 J244 N290 N944 R051 U210
Class 9: C248 E545 K329 K346 S199 V283 Z060 Z142
*Class 4-6 Sleepers begin to warp scramble.
*Class 7 leads to highsec
*Class 8 leads to lowsec
*Class 9 leads to 0.0
Great - "last a few days"
Decent - "lasting longer than a day"
OK - "wont last another day"
Bad - "near the end of its natural life time"
Avoid - "collapse at any moment"
Guristas - Kinetic & Thermal
Serpentis - Kinetic & Thermal
Mordus - Kinetic & Thermal
Blood Raider - Thermal & EM
Sansha's Nation - EM & Thermal
Angel Cartel - Kinetic & Explosive & Thermal
Mercenary - Kinetic, EM, Thermal & Explosive
Minmatar Fleet - Thermal & Explosive
Amarr Navy - EM & Thermal
Khanid - Kinetic & Thermal
Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Quest Probe - 4 au
Pursuit Probe - 2 au
Comb Probe - 1 au
Sift Probe - 0.5 au
*Smallest to Largest Site:
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
*Easiest to Hardest Site:
Hidden > Forsaken > Forlorn
*** Stacking Penalities ***
1st mod: = 100.000% effectiveness
2nd mod: = 86.912% effectiveness
3rd mod: = 57.104% effectiveness
NPC FACTION DAMAGE TYPE
Guristas Kinetic/Thermal
Serpentis Thermal/Kinetic
Blood Raider EM/Thermal
Sansha's Nation EM/Thermal
Angel Cartel Explosive/Kinetic
Mordu’s Legion Kinetic/Thermal
Mercenary Thermal/Kinetic
***WORMHOLE CLASSIFICATION***
Class 1: H121 P060 Q317 V301 Y790 Z647 Z971
Class 2: C125 D364 D382 G024 I182 N766 R943
Class 3: C247 L477 M267 N968 O477 O883 X702
Class 4: E175 M609 O128 T405 X877 Y683 Z457
Class 5: H296 H900 L614 M555 N062 N432 N770 V911
Class 6: A982 B041 R474 S804 U319 U574 V753 W237
Class 7: A641 B274 B449 B520 D792 D845 N110 S047
Class 8: A239 C140 C391 J244 N290 N944 R051 U210
Class 9: C248 E545 K329 K346 S199 V283 Z060 Z142
*Class 4-6 Sleepers begin to warp scramble.
*Class 7 leads to highsec
*Class 8 leads to lowsec
*Class 9 leads to 0.0
Great - "last a few days"
Decent - "lasting longer than a day"
OK - "wont last another day"
Bad - "near the end of its natural life time"
Avoid - "collapse at any moment"