Gallente
Intaki
5.00
Martzafoi Maresalul
Last Active:
5 days ago
Birthday:
Oct 31, 2017 (7 years old)
Next Birthday:
Oct 31, 2025 (50 days remaining)
Combat Metrics
Kills
534
Losses
299
Efficiency
64.1%
Danger Ratio
64.1%
ISK Metrics
ISK Killed
1512.48B ISK
ISK Lost
30.95B ISK
ISK Efficiency
98.0%
ISK Balance
1481.53B ISK
Solo Activity
Solo Kills
46
Solo Losses
151
Solo Kill Ratio
8.6%
Solo Efficiency
23.4%
Other Metrics
NPC Losses
44
NPC Loss Ratio
14.7
Avg. Kills/Day
0.2
Activity
High
Character Biography
“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.”
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
https://i.imgur.com/BtnMrJt.gif
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*** Hardeners to use ***
Angel - Explosive / Kinetic
Amarr Navy - EM / Thermal
Blood - EM / Thermal
Caldary Navy - Kinetic / Thermal
Gurista, Mordus, Gallente - Kinetic / Thermal
Khanid - EM / Thermal
Mercenary - EM / Thermal / Kinetic
Mordus - Kinetic / Thermal
Odamian - Kinetic / Thermal
Rogue Pirate - EM / Explosive / Kinetic
Sansha - EM / Thermal
Serpentis - Kinetic / Thermal
Thukker - Kinetic / Thermal / Explosive
***Stacking Penalities ***
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,9119842% effectiveness
3d mod: c(3) = 57,1037996% effectiveness
4th mod: c(4) = 28,2469117% effectiveness
Class 1 = (Faction) Hideaway or Drone Cluster (easiest)
Class 2 = (Faction) Burrow or Drone Collection
Class 3 = (Faction) Refuge or Drone Assembly
Class 4 = (Faction) Den or Drone Gathering
Class 5 = (Faction) Yard or Drone Surveillance
Class 6 = (Faction) Rally Point or Drone Menagerie
Class 7 = (Faction) Port or Drone Herd
Class 8 = (Faction) Hub or Drone Squad
Class 9 = (Faction) Haven or Drone Patrol
Class 10 = (Faction) Sanctum or Drone Horde (hardest)
Jam those ones first, and kill them last.”
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
https://i.imgur.com/BtnMrJt.gif
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*** Hardeners to use ***
Angel - Explosive / Kinetic
Amarr Navy - EM / Thermal
Blood - EM / Thermal
Caldary Navy - Kinetic / Thermal
Gurista, Mordus, Gallente - Kinetic / Thermal
Khanid - EM / Thermal
Mercenary - EM / Thermal / Kinetic
Mordus - Kinetic / Thermal
Odamian - Kinetic / Thermal
Rogue Pirate - EM / Explosive / Kinetic
Sansha - EM / Thermal
Serpentis - Kinetic / Thermal
Thukker - Kinetic / Thermal / Explosive
***Stacking Penalities ***
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,9119842% effectiveness
3d mod: c(3) = 57,1037996% effectiveness
4th mod: c(4) = 28,2469117% effectiveness
Class 1 = (Faction) Hideaway or Drone Cluster (easiest)
Class 2 = (Faction) Burrow or Drone Collection
Class 3 = (Faction) Refuge or Drone Assembly
Class 4 = (Faction) Den or Drone Gathering
Class 5 = (Faction) Yard or Drone Surveillance
Class 6 = (Faction) Rally Point or Drone Menagerie
Class 7 = (Faction) Port or Drone Herd
Class 8 = (Faction) Hub or Drone Squad
Class 9 = (Faction) Haven or Drone Patrol
Class 10 = (Faction) Sanctum or Drone Horde (hardest)