Minmatar
Vherokior
4.98
Kilo2Mike Whiskey
Last Active:
4 days ago
Birthday:
Jan 26, 2018 (7 years old)
Next Birthday:
Jan 26, 2026 (136 days remaining)
Combat Metrics
Kills
519
Losses
125
Efficiency
80.6%
Danger Ratio
80.6%
ISK Metrics
ISK Killed
1342.89B ISK
ISK Lost
11.67B ISK
ISK Efficiency
99.1%
ISK Balance
1331.23B ISK
Solo Activity
Solo Kills
2
Solo Losses
54
Solo Kill Ratio
0.4%
Solo Efficiency
3.6%
Other Metrics
NPC Losses
11
NPC Loss Ratio
8.8
Avg. Kills/Day
0.2
Activity
High
Character Biography
*** Damage types of NPCS ***
Amarr Navy = EM/Thermal
Angel = All (Explosive-kin)
Blood = EM/Thermal
Caldary Navy = Kinetic/Thermal
Federation Navy (Gallente) = Kinetic/Thermal
Guristas = Kin/Therm Kinetic mostly
Khanid Kingdom = EM/Thermal
Mercenaries = EM/Thermal/Kin
Mordus = Kinetic/Thermal
Republic Fleet (Minmatar) = All damage types
Rogue Drones = EM/Thermal (Mostly EM) But tank vs all, mainly Explosive and Kin
Sansha = EM/Thermal
Serpentis = Kinetic/Thermal
Thukker = Exp/Therm/Kin
Zazzmatazz = All (heavy kinetic/thermal)
1 Burrow / Drone Collection (easiest)
2 Hideaway / Drone Cluster
3 Refuge / Drone Assembly
4 Den / Drone Gathering
5 Yard / Drone Surveillance
6 Rally Point / Drone Menagerie
7 Port / Drone Herd
8 Hub / Drone Squad
9 Haven / Drone Patrol
10 Sanctum / Drone Horde (hardest)
(Faction) Hidden (anomaly) [easiest]
(Faction) Forsaken (anomaly) [normal]
(Faction) Forlorn (anomaly) [hardest]
https://wiki.eveuniversity.org/Combat_sites
***Hybrid Charges***
From lowest damage, best range, best cap usage to higher/worst/worst
1 Spike (heavy cap usage)
2 Iron (best range)
3 Tungsten
4 Iridium
5 Lead (best cap usage)
6 Thorium
7 Uranium
8 Null
9 Plutonium
10 Antimatter (best kinetic short range)
11 Javelin (best thermal damage, short range)
12 Void (best kinectic, short range)
Amarr Navy = EM/Thermal
Angel = All (Explosive-kin)
Blood = EM/Thermal
Caldary Navy = Kinetic/Thermal
Federation Navy (Gallente) = Kinetic/Thermal
Guristas = Kin/Therm Kinetic mostly
Khanid Kingdom = EM/Thermal
Mercenaries = EM/Thermal/Kin
Mordus = Kinetic/Thermal
Republic Fleet (Minmatar) = All damage types
Rogue Drones = EM/Thermal (Mostly EM) But tank vs all, mainly Explosive and Kin
Sansha = EM/Thermal
Serpentis = Kinetic/Thermal
Thukker = Exp/Therm/Kin
Zazzmatazz = All (heavy kinetic/thermal)
1 Burrow / Drone Collection (easiest)
2 Hideaway / Drone Cluster
3 Refuge / Drone Assembly
4 Den / Drone Gathering
5 Yard / Drone Surveillance
6 Rally Point / Drone Menagerie
7 Port / Drone Herd
8 Hub / Drone Squad
9 Haven / Drone Patrol
10 Sanctum / Drone Horde (hardest)
(Faction) Hidden (anomaly) [easiest]
(Faction) Forsaken (anomaly) [normal]
(Faction) Forlorn (anomaly) [hardest]
https://wiki.eveuniversity.org/Combat_sites
***Hybrid Charges***
From lowest damage, best range, best cap usage to higher/worst/worst
1 Spike (heavy cap usage)
2 Iron (best range)
3 Tungsten
4 Iridium
5 Lead (best cap usage)
6 Thorium
7 Uranium
8 Null
9 Plutonium
10 Antimatter (best kinetic short range)
11 Javelin (best thermal damage, short range)
12 Void (best kinectic, short range)