Amarr
Amarr
5.00
Last Active:
10 days ago
Birthday:
Mar 11, 2020 (5 years old)
Next Birthday:
Mar 11, 2026 (182 days remaining)
Combat Metrics
Kills
378
Losses
319
Efficiency
54.2%
Danger Ratio
52.8%
ISK Metrics
ISK Killed
260.09B ISK
ISK Lost
42.50B ISK
ISK Efficiency
86.0%
ISK Balance
217.59B ISK
Solo Activity
Solo Kills
3
Solo Losses
161
Solo Kill Ratio
0.8%
Solo Efficiency
1.8%
Other Metrics
NPC Losses
70
NPC Loss Ratio
21.9
Avg. Kills/Day
0.2
Activity
High
Character Biography
Main Damage types
Guristas - Kinetic x 2 therm x 1
Serpentis - Thermal x 2 kinetc x 1
Mordus - Thermal x 2 kinetc x 1
Blood Raider - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive x 2 kinetic x 1
Mercenary - Thermal
Corpum - EM & Thermal
EOM - Kiinetic x 2 Thermal x 1
Triglavian - Explosive / Thermal
Drone
Sleepers Omni
Drones
Gallente - Thermal
Minmatar - Expl
Caldari - Kinetic
Amarr - EM
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Amarr • EM/THER \xb7 EM/THER → NOS/Neut, Tracking Disr
Caldari • KIN/THER \xb7 KIN/THER → ECM
Gallente • KIN/THER \xb7 KIN → Sensor Dampener
Minmatar • EX/KIN \xb7 EX → Target Painter
**ECM "Jammers" Information**
Caldari - Gravimetric = Spatial Destabilizer - Blue
Amarr - Radar = White Noise - Yellow
Gallente - Magnetometric = Ion Field - Green
Minmatar - Ladar - Phase Inverter - Red
Anom difficulty, easiest to hardest-
1 Burrow / Cluster .. 2 Hideaway / Colection .. 3 Refuge / Assembly .. 4 Rally Point / Gathering.. 5 Den / Survaillance ..6 Yard / Menagerie .. 7 Port / Herd .. 8 Hub / Squad .. 9 Haven / Patrol .. 10 Sanctum / Hord
DED
DED Rating Maximum Ship Class Size Allowed
1/10 Frigate class
2/10 Destroyer class (including T3)
3/10 Cruiser class (except for T3 cruiser)
4/10 Battlecruiser class (except for T3 Cruiser)
5-10/10 Battleship class and T3 Cruiser
Guristas - Kinetic x 2 therm x 1
Serpentis - Thermal x 2 kinetc x 1
Mordus - Thermal x 2 kinetc x 1
Blood Raider - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive x 2 kinetic x 1
Mercenary - Thermal
Corpum - EM & Thermal
EOM - Kiinetic x 2 Thermal x 1
Triglavian - Explosive / Thermal
Drone
Sleepers Omni
Drones
Gallente - Thermal
Minmatar - Expl
Caldari - Kinetic
Amarr - EM
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Amarr • EM/THER \xb7 EM/THER → NOS/Neut, Tracking Disr
Caldari • KIN/THER \xb7 KIN/THER → ECM
Gallente • KIN/THER \xb7 KIN → Sensor Dampener
Minmatar • EX/KIN \xb7 EX → Target Painter
**ECM "Jammers" Information**
Caldari - Gravimetric = Spatial Destabilizer - Blue
Amarr - Radar = White Noise - Yellow
Gallente - Magnetometric = Ion Field - Green
Minmatar - Ladar - Phase Inverter - Red
Anom difficulty, easiest to hardest-
1 Burrow / Cluster .. 2 Hideaway / Colection .. 3 Refuge / Assembly .. 4 Rally Point / Gathering.. 5 Den / Survaillance ..6 Yard / Menagerie .. 7 Port / Herd .. 8 Hub / Squad .. 9 Haven / Patrol .. 10 Sanctum / Hord
DED
DED Rating Maximum Ship Class Size Allowed
1/10 Frigate class
2/10 Destroyer class (including T3)
3/10 Cruiser class (except for T3 cruiser)
4/10 Battlecruiser class (except for T3 Cruiser)
5-10/10 Battleship class and T3 Cruiser