Caldari
Civire
2.79
Ascension Caller
Last Active:
2 days ago
Birthday:
Apr 6, 2020 (5 years old)
Next Birthday:
Apr 6, 2026 (207 days remaining)
Combat Metrics
Kills
49
Losses
23
Efficiency
68.1%
Danger Ratio
68.1%
ISK Metrics
ISK Killed
7.37B ISK
ISK Lost
4.46B ISK
ISK Efficiency
62.3%
ISK Balance
2.92B ISK
Solo Activity
Solo Kills
7
Solo Losses
10
Solo Kill Ratio
14.3%
Solo Efficiency
41.2%
Other Metrics
NPC Losses
4
NPC Loss Ratio
17.4
Avg. Kills/Day
0.0
Activity
Low
Character Biography
Endurance decides the victor.
Buffer, Resistance, Regeneration, Mitigation, Attrition.
Most pilots think a fight is over when they hit half armor. That’s why they lose.
95% of engagements are decided by who lasts longer, not who hits harder. People underestimate the power of surviving just a few seconds more—because in those seconds, their enemy runs out of ammo, capacitor, drones, or patience. A fight that doesn’t end quickly turns into a fight of who can’t keep going.
-From the victim’s point of view, they did everything right. They landed shots, played their hand—but their target just wouldn’t die. They watched their own ship bleed out while the enemy simply refused to break. To them, it was an unwinnable fight.
-From the aggressor’s point of view, the fight was a simple equation: Take damage. Absorb it. Keep absorbing until the enemy has nothing left to give. Then, once they’ve exhausted themselves trying to kill something they never could, finish them.
Buffer, Resistance, Regeneration, Mitigation, Attrition.
Most pilots think a fight is over when they hit half armor. That’s why they lose.
95% of engagements are decided by who lasts longer, not who hits harder. People underestimate the power of surviving just a few seconds more—because in those seconds, their enemy runs out of ammo, capacitor, drones, or patience. A fight that doesn’t end quickly turns into a fight of who can’t keep going.
-From the victim’s point of view, they did everything right. They landed shots, played their hand—but their target just wouldn’t die. They watched their own ship bleed out while the enemy simply refused to break. To them, it was an unwinnable fight.
-From the aggressor’s point of view, the fight was a simple equation: Take damage. Absorb it. Keep absorbing until the enemy has nothing left to give. Then, once they’ve exhausted themselves trying to kill something they never could, finish them.