Gallente
Intaki
3.51
Davide da Palermo
Last Active:
7 days ago
Birthday:
Jul 23, 2020 (5 years old)
Next Birthday:
Jul 23, 2026 (316 days remaining)
Combat Metrics
Kills
1
Losses
156
Efficiency
0.6%
Danger Ratio
0.6%
ISK Metrics
ISK Killed
2.53M ISK
ISK Lost
1.19B ISK
ISK Efficiency
0.2%
ISK Balance
-1,192,299,860 ISK
Solo Activity
Solo Kills
1
Solo Losses
112
Solo Kill Ratio
100.0%
Solo Efficiency
0.9%
Other Metrics
NPC Losses
38
NPC Loss Ratio
24.4
Avg. Kills/Day
0.0
Activity
Medium
Character Biography
ENEMIES -----HARDENER ---------------DAMAGE
Amarr -------EM/Therm ----------------EM/Therm
Angel --------All Resis (pri. Expl. ,Kin.) --Expl
Blood Raider --EM/Therm ----------------EM
Caldari -------Kin/Therm ----------------Kin
EoM ----------Kin/Therm ---------------Kin
Gallente. ------Kin/Therm (sec.EM) -------Therm
Guristas ------Kin/Therm ---------------Kin
Mercenary ----All Resis (pri. EM, Therm) --Therm
Minmatar. -----All Resis ----------------Therm (sec. Expl)
Mordus -------Kin/Therm ---------------Kin
Rogue Drones -All Resis (pri. Expl. kin) ---EM
Sanshas ------EM/Therm ---------------EM
Serpentis -----Therm/Kin ---------------Kin
* Burrow / Drone Collection (lowest)
* Hideaway / Drone Cluster
* Refuge / Drone Gathering
* Den / Drone Gathering
* Yard / Drone Surveillance
* Rally Point / Drone Menagerie
* Port / Drone Herd
* Hub / Drone Squad
* Haven / Drone Patrol
* Sanctum / Drone Horde (hardest)
Stacking Penalty:
Module #1 applies 100% of bonus
Module #2 applies 87% of bonus
Module #3 applies 57% of bonus
Module #4 applies 28% of bonus
Module #5 applies 11% of bonus
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
Turret chance to hit:
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
Chat text colours: White: regular players; Teal: ISD members/NPE GMs; Purple: ISD bughunters (on test servers); Green: ISD team leads; Red: GMs; Blue: CCP staff (devs etc)