Gallente
Intaki
5.00
Pet1001
Last Active:
2 months ago
Birthday:
Apr 2, 2021 (4 years old)
Next Birthday:
Apr 2, 2026 (205 days remaining)
Combat Metrics
Kills
14
Losses
81
Efficiency
14.7%
Danger Ratio
6.5%
ISK Metrics
ISK Killed
479.43M ISK
ISK Lost
2.84B ISK
ISK Efficiency
14.5%
ISK Balance
-2,355,917,562 ISK
Solo Activity
Solo Kills
3
Solo Losses
62
Solo Kill Ratio
21.4%
Solo Efficiency
4.6%
Other Metrics
NPC Losses
31
NPC Loss Ratio
38.3
Avg. Kills/Day
0.0
Activity
Low
Character Biography
Cadets from the Federal Naval Academy represent the face of the Gallente Federation's military wing and are held to the highest standard of professional conduct.
Minmatar - Ladar
Caldary – Gravimetric
Gallente - Magnetometric
Amarr - Radar
K-SPACE DESIGNATION
High Sec A641 B274 B449 B520 D792 D845 N110 S047
Low Sec A239 C140 C391 J244 N290 N944 R051 U210
Null Sec C248 E545 K329 K346 S199 V283 Z060 Z142 Q003
*** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*** Main Damage type to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal & Kinetic
Mordus - Thermal & Kinetic
Blood - Thermal / EM
Sansha - Thermal / EM
Angel - Explosive
Mercenary - Thermal
Rogue Drones - EM
Gallente - Thermal
Thukker Tribe - Thermal
ANOMOLIES
Smallest to Largest
Burrow
Hideaway
Refuge
Rally Point
Den
Yard
Port
Hub
Haven
Sanctum
WORMHOLE CLASSES
***WORMHOLE CLASSIFICATION***
Class 1: H121 P060 Q317 V301 Y790 Z647 Z971
Class 2: C125 D364 D382 G024 I182 N766 R943
Class 3: C247 L477 M267 N968 O477 O883 X702
Class 4: E175 M609 O128 T405 X877 Y683 Z457
Class 5: H296 H900 L614 M555 N062 N432 N770 V911
Class 6: A982 B041 R474 S804 U319 U574 V753 W237
Class 7: A641 B274 B449 B520 D792 D845 N110 S047
Class 8: A239 C140 C391 J244 N290 N944 R051 U210
***Stack Penalty***
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,9119842% effectiveness
3d mod: c(3) = 57,1037996% effectiveness
4th mod: c(4) = 28,
System type:
Unknown C1/C2/C3
Dangerous Unknown C4/C5
Deadly Unknown C6
Life:
not yet begun more than 24 hours
beginning to decay between 4 and 24 hours
reaching the end less than 4 hours
Mass:
not yet >50%
not to a critical degree 50% - 10%
stability critically disrupted <10%
CONCORD reaction time:
0.5 - 19s
0.6 - 14s
0.7 - 10s
0.8 - 7s
0.9/1.0 - 6s
Looking for a new corp.
Exploring and PVE is my core thing.
Soo drop a note and I will contact you.
Minmatar - Ladar
Caldary – Gravimetric
Gallente - Magnetometric
Amarr - Radar
K-SPACE DESIGNATION
High Sec A641 B274 B449 B520 D792 D845 N110 S047
Low Sec A239 C140 C391 J244 N290 N944 R051 U210
Null Sec C248 E545 K329 K346 S199 V283 Z060 Z142 Q003
*** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*** Main Damage type to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal & Kinetic
Mordus - Thermal & Kinetic
Blood - Thermal / EM
Sansha - Thermal / EM
Angel - Explosive
Mercenary - Thermal
Rogue Drones - EM
Gallente - Thermal
Thukker Tribe - Thermal
ANOMOLIES
Smallest to Largest
Burrow
Hideaway
Refuge
Rally Point
Den
Yard
Port
Hub
Haven
Sanctum
WORMHOLE CLASSES
***WORMHOLE CLASSIFICATION***
Class 1: H121 P060 Q317 V301 Y790 Z647 Z971
Class 2: C125 D364 D382 G024 I182 N766 R943
Class 3: C247 L477 M267 N968 O477 O883 X702
Class 4: E175 M609 O128 T405 X877 Y683 Z457
Class 5: H296 H900 L614 M555 N062 N432 N770 V911
Class 6: A982 B041 R474 S804 U319 U574 V753 W237
Class 7: A641 B274 B449 B520 D792 D845 N110 S047
Class 8: A239 C140 C391 J244 N290 N944 R051 U210
***Stack Penalty***
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,9119842% effectiveness
3d mod: c(3) = 57,1037996% effectiveness
4th mod: c(4) = 28,
System type:
Unknown C1/C2/C3
Dangerous Unknown C4/C5
Deadly Unknown C6
Life:
not yet begun more than 24 hours
beginning to decay between 4 and 24 hours
reaching the end less than 4 hours
Mass:
not yet >50%
not to a critical degree 50% - 10%
stability critically disrupted <10%
CONCORD reaction time:
0.5 - 19s
0.6 - 14s
0.7 - 10s
0.8 - 7s
0.9/1.0 - 6s
Looking for a new corp.
Exploring and PVE is my core thing.
Soo drop a note and I will contact you.