Amarr
Amarr
-1.50
Primal Rage92
Last Active:
14 days ago
Birthday:
Apr 28, 2021 (4 years old)
Next Birthday:
Apr 28, 2026 (174 days remaining)
Combat Metrics
Kills
460
Losses
192
Efficiency
70.6%
Danger Ratio
66.7% 
ISK Metrics
ISK Killed
310.32B ISK
ISK Lost
37.18B ISK
ISK Efficiency
89.3% 
ISK Balance
273.13B ISK
Solo Activity
Solo Kills
83
Solo Losses
105
Solo Kill Ratio
18.0%
Solo Efficiency
44.1%
Other Metrics
NPC Losses
24
NPC Loss Ratio
12.5
Avg. Kills/Day
0.3
Activity
High 
Character Biography
Angel = Domination
Blood = Dark
Guristas = Dread
Sansha = True
Serpentis = Shadow
Rogue D = Sentient
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mercenaries Comander/Over Lord - Kinetic / Thermal
Mercenaries Wingman Some Named - Explosive / EM
Angels/Gist - All types of damage
Blood raiders/Corpus - EM / Thermal
Guristas/Pith - Kinetic / Thermal
Sanshas/Centurian - EM / Thermal
Serpentis/Core - Kinetic / Thermal
*** Damage types to use ***
Angel - EM(shields) Explosive(Armor), or thermal all round
Amarr Navy - EM (shield) Explosive(Armor)
Maru - Kinetic/Thermal
Mordus - EM (shield) Explosive(Armor)
Gurista - EM(shields) Explosive(Armor), Thermal/Kinetic all round
Blood - Thermal
Sansha - EM/Thermal
Serpentis - Kientic
----
*** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*** Main Damage type to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal & Kinetic
Mordus - Thermal & Kinetic
Blood - Thermal / EM
Sansha - Thermal / EM
Angel - Explosive
Mercenary - Thermal
Rogue Drones - EM
Gallente - Thermal
Thukker Tribe - Thermal
Best Damage Resistance Against
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordus - Kinetic / Thermal
Mercenary - Kinetic, EM, Thermal & Explosive
Republic - All
1.Bottom gate 2. 9 o clock 3. 12 o clock(UP) 4. Left
Blood = Dark
Guristas = Dread
Sansha = True
Serpentis = Shadow
Rogue D = Sentient
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mercenaries Comander/Over Lord - Kinetic / Thermal
Mercenaries Wingman Some Named - Explosive / EM
Angels/Gist - All types of damage
Blood raiders/Corpus - EM / Thermal
Guristas/Pith - Kinetic / Thermal
Sanshas/Centurian - EM / Thermal
Serpentis/Core - Kinetic / Thermal
*** Damage types to use ***
Angel - EM(shields) Explosive(Armor), or thermal all round
Amarr Navy - EM (shield) Explosive(Armor)
Maru - Kinetic/Thermal
Mordus - EM (shield) Explosive(Armor)
Gurista - EM(shields) Explosive(Armor), Thermal/Kinetic all round
Blood - Thermal
Sansha - EM/Thermal
Serpentis - Kientic
----
*** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*** Main Damage type to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal & Kinetic
Mordus - Thermal & Kinetic
Blood - Thermal / EM
Sansha - Thermal / EM
Angel - Explosive
Mercenary - Thermal
Rogue Drones - EM
Gallente - Thermal
Thukker Tribe - Thermal
Best Damage Resistance Against
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordus - Kinetic / Thermal
Mercenary - Kinetic, EM, Thermal & Explosive
Republic - All
1.Bottom gate 2. 9 o clock 3. 12 o clock(UP) 4. Left