Caldari
Deteis
5.00
Frank Trovary
Last Active:
about 1 year ago
Birthday:
Jan 1, 1970 (55 years old)
Next Birthday:
Jan 1, 2026 (111 days remaining)
Combat Metrics
Kills
0
Losses
2
Efficiency
0.0%
Danger Ratio
0.0%
ISK Metrics
ISK Killed
0 ISK
ISK Lost
91.05M ISK
ISK Efficiency
0.0%
ISK Balance
-91,053,502 ISK
Solo Activity
Solo Kills
0
Solo Losses
2
Solo Kill Ratio
0%
Solo Efficiency
0.0%
Other Metrics
NPC Losses
0
NPC Loss Ratio
0.0
Avg. Kills/Day
0.0
Activity
Minimal
Character Biography
*** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*** Main Damage type to shoot at the enemy ***
Guristas [KIN] - Kinetic
Serpentis - Thermal & Kinetic
Mordus - Thermal & Kinetic
Blood Raider[EM] - Thermal / EM
Sansha [EM] - Thermal / EM
Angel [EXP] - Explosive
Mercenary [TH] - Thermal
Rogue Drones[EM] - EM
Gallente [TH] - Thermal
Thukker Tribe - Thermal
Best Damage Resistance Against
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordus - Kinetic / Thermal
Mercenary - Kinetic, EM, Thermal & Explosive
Republic - All
W
Blood Raider - stay / all on / occult / warriors
Sansha - approach / all on / baryon / acolytes
// Angel - keep at range 6 / overheat ab few cycles/ occult / NO drones
// Serpentis - approach / all on - overheat hardener if necess. / baryon / warriors
// ! Guristas - approach / first cycle NO overheat, then overheat ab to catch / NO drones [if no catch then orbit beacon 10km log off come back 10min cap battery must not be burned out]
Team Enyo - orbit enyo at 6.5 / all on => overheat hardener if necessary / occult / warriors
// ! Team Hawk - approach bantam -> approach hawk / overheat ab to catch -> after bantam switch to hawk / baryon, occult / acolytes
// ! Team Jaguar - orbit jaguar at 6.5 / overheat hardener / occult / warriors
// Team Vengeance - approach vengeance / all on - overheat hardener if necess. / occult / hobgoblins
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*** Main Damage type to shoot at the enemy ***
Guristas [KIN] - Kinetic
Serpentis - Thermal & Kinetic
Mordus - Thermal & Kinetic
Blood Raider[EM] - Thermal / EM
Sansha [EM] - Thermal / EM
Angel [EXP] - Explosive
Mercenary [TH] - Thermal
Rogue Drones[EM] - EM
Gallente [TH] - Thermal
Thukker Tribe - Thermal
Best Damage Resistance Against
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordus - Kinetic / Thermal
Mercenary - Kinetic, EM, Thermal & Explosive
Republic - All
W
Blood Raider - stay / all on / occult / warriors
Sansha - approach / all on / baryon / acolytes
// Angel - keep at range 6 / overheat ab few cycles/ occult / NO drones
// Serpentis - approach / all on - overheat hardener if necess. / baryon / warriors
// ! Guristas - approach / first cycle NO overheat, then overheat ab to catch / NO drones [if no catch then orbit beacon 10km log off come back 10min cap battery must not be burned out]
Team Enyo - orbit enyo at 6.5 / all on => overheat hardener if necessary / occult / warriors
// ! Team Hawk - approach bantam -> approach hawk / overheat ab to catch -> after bantam switch to hawk / baryon, occult / acolytes
// ! Team Jaguar - orbit jaguar at 6.5 / overheat hardener / occult / warriors
// Team Vengeance - approach vengeance / all on - overheat hardener if necess. / occult / hobgoblins