Character: SARS Von Unicorn
Amarr
Amarr
1.43
Last Active:
about 1 month ago
Birthday:
Sep 1, 2021 (4 years old)
Next Birthday:
Sep 1, 2026 (355 days remaining)
Corporation: Wildlands Tactical Response Unit
Alliance: Out of the Blue.

Combat Metrics

Kills
34
Losses
27
Efficiency
55.7%
Danger Ratio
42.1%

ISK Metrics

ISK Killed
4.16B ISK
ISK Lost
7.05B ISK
ISK Efficiency
37.1%
ISK Balance
-2,886,327,889 ISK

Solo Activity

Solo Kills
3
Solo Losses
14
Solo Kill Ratio
8.8%
Solo Efficiency
17.6%

Other Metrics

NPC Losses
4
NPC Loss Ratio
14.8
Avg. Kills/Day
0.0
Activity
Low

Character Biography

Laws Of Fleet:

• If the enemy is in range, so are you.
• You Are not Superman
• When in doubt scramble enemy
• No formation surivies first contact
• Veterans are predictable, but the verse is full of Amateurs willing to suprise u.
• When both sides are convinced they are about to lose - they both right
• Anything in eve can make u killed - even not doying anything,
• The easy way is always bubbled.
• Try to look unimportant, they may be low on ammo.
• Teamwork is essential. It gives them someone else to shoot at.
• A “broken armor” is nature’s way of telling you to slow down in running after them.
• If your attack is going well, you have walked into an ambush.
• Never draw fire, it irritates everyone around you.
• Never share a squad with anyone braver than yourself.
• Never stand when you can orbit, never orbit when you can cloak, never stay pn gate when you can leave.
• The most dangerous thing in the world is a FC with a map and confidence.
• A 5 second jump will always take at least 8.
• If at first you don’t succeed, call in caps.
• Success occurs when no one is looking, failure occurs when the FC is watching.
• Field experience is something you don’t get until just after you need it.
• No matter which way you have to jump, it’s always slower.
• There is no such thing as military “intelligence.”
• The one item you need is always in short supply.
• The worse the server, the more you are required to be out in Fleet.
• The newest and least experienced soldier will usually get best kills.
• A cap kill just goes to prove that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
• Never tell the corp leader you have nothing to do.
• The seriousness of a damage received in a firefight is inversely proportional to the distance to any form of safe station.
• venture = cloak bait.

Stats (90d)