Caldari
Civire
2.45
Last Active:
8 days ago
Birthday:
May 7, 2023 (2 years old)
Next Birthday:
May 7, 2026 (183 days remaining)
Combat Metrics
Kills
10
Losses
31
Efficiency
24.4%
Danger Ratio
24.2% 
ISK Metrics
ISK Killed
840.15M ISK
ISK Lost
585.95M ISK
ISK Efficiency
58.9% 
ISK Balance
254.20M ISK
Solo Activity
Solo Kills
1
Solo Losses
13
Solo Kill Ratio
10.0%
Solo Efficiency
7.1%
Other Metrics
NPC Losses
4
NPC Loss Ratio
12.9
Avg. Kills/Day
0.0
Activity
Low 
Character Biography
Combat sites (drones)
Hideaway (Drone Cluster)
Burrow (Drone Collection)
Refuge (Drone Assembly)
Den (Drone Gathering)
Yard (Drone Surveillance)
Rally Point (Drone Menagerie)
Port (Drone Herd)
Hub (Drone Squad)
Haven (Drone Patrol)
Sanctum (Drone Horde)
Complexes (drones)
Hideout (Haunted Yard)
Lookout (Desolate Site)
Watch (Chemical Yard)
Vigil (Rogue Trial Yard)
Outpost (Dirty Site)
Annex (Ruins)
Base (Independence)
Fortress (Radiance)
Complex (Hierarchy)
Prov. Hq
Fleet staging point
Damage types
Angel Cartel:
Damage to deal: Explosive / Kinetic
Damage to resist: Explosive (62%) / Kinetic (22%)
Electronic Warfare: Target Painters
Blood Raiders:
Damage to deal: EM / Thermal
Damage to resist: EM (50%) / Thermal (48%)
Electronic Warfare: Energy Neutralizers, Tracking Disruptors
Guristas Pirates:
Damage to deal: Kinetic / Thermal
Damage to resist: Kinetic (79%) / Thermal (18%)
Electronic Warfare: ECM
Mordu's Legion:
Damage to deal: Kinetic / EM
Damage to resist: Kinetic (70%) / Thermal (30%)
Rogue Drones:
Damage to deal: EM / Thermal
Damage to resist: Varies
Sansha's Nation (missions / anomalies):
Damage to deal: EM / Thermal
Damage to resist: EM (53%) / Thermal (47%)
Electronic Warfare: Tracking Disruptors
Serpentis:
Damage to deal: Kinetic / Thermal
Damage to resist: Thermal (55%) / Kinetic (45%)
Electronic Warfare: Sensor Dampeners
Hideaway (Drone Cluster)
Burrow (Drone Collection)
Refuge (Drone Assembly)
Den (Drone Gathering)
Yard (Drone Surveillance)
Rally Point (Drone Menagerie)
Port (Drone Herd)
Hub (Drone Squad)
Haven (Drone Patrol)
Sanctum (Drone Horde)
Complexes (drones)
Hideout (Haunted Yard)
Lookout (Desolate Site)
Watch (Chemical Yard)
Vigil (Rogue Trial Yard)
Outpost (Dirty Site)
Annex (Ruins)
Base (Independence)
Fortress (Radiance)
Complex (Hierarchy)
Prov. Hq
Fleet staging point
Damage types
Angel Cartel:
Damage to deal: Explosive / Kinetic
Damage to resist: Explosive (62%) / Kinetic (22%)
Electronic Warfare: Target Painters
Blood Raiders:
Damage to deal: EM / Thermal
Damage to resist: EM (50%) / Thermal (48%)
Electronic Warfare: Energy Neutralizers, Tracking Disruptors
Guristas Pirates:
Damage to deal: Kinetic / Thermal
Damage to resist: Kinetic (79%) / Thermal (18%)
Electronic Warfare: ECM
Mordu's Legion:
Damage to deal: Kinetic / EM
Damage to resist: Kinetic (70%) / Thermal (30%)
Rogue Drones:
Damage to deal: EM / Thermal
Damage to resist: Varies
Sansha's Nation (missions / anomalies):
Damage to deal: EM / Thermal
Damage to resist: EM (53%) / Thermal (47%)
Electronic Warfare: Tracking Disruptors
Serpentis:
Damage to deal: Kinetic / Thermal
Damage to resist: Thermal (55%) / Kinetic (45%)
Electronic Warfare: Sensor Dampeners