Amarr
Amarr
-0.62
FurorDustyx
Last Active:
about 2 years ago
Birthday:
Jul 2, 2023 (2 years old)
Next Birthday:
Jul 2, 2026 (296 days remaining)
Combat Metrics
Kills
2
Losses
10
Efficiency
16.7%
Danger Ratio
0.2%
ISK Metrics
ISK Killed
142.07M ISK
ISK Lost
198.28M ISK
ISK Efficiency
41.7%
ISK Balance
-56,203,212 ISK
Solo Activity
Solo Kills
1
Solo Losses
9
Solo Kill Ratio
50.0%
Solo Efficiency
10.0%
Other Metrics
NPC Losses
0
NPC Loss Ratio
0.0
Avg. Kills/Day
0.0
Activity
Minimal
Character Biography
*** Scanning info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU ( 2.147.483.647/149.000.000 )
*** Targeting systems ***
Amarr - Radar
Caldari - Gravimetric
Gallente - Magnetometric
Minmatar - Ladar
*** Main Damage type to shoot at the enemy ***
Guristas/Pith - Kinetic
Serpentis/Core - Thermal
Mordus Legion - Thermal & Kinetic
Blood Raiders/Corp - EM & Thermal
Sansha/Cent - EM & Thermal
Angel Cartel/GIst - Explosive
Mercenary - Thermal
Republic - Thermal
Drones/Alv - EM
*** Damage types they shoot at you ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM
*** Stacking penalties ( Of Same Modules ) ***
1 mod 100%
2 mod 86,9%
3 mod 57,1%
4 mod 28,3%
5 mod 10,6%
6 mod 3,0%
*** Smallest to Largest Site ***
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
*** Easiest to Hardest Site ***
Hidden > Forsaken > Forlorn
Class 1 - H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 - C125 D364 D382 G024 I182 N766 R943
Class 3 - C247 L477 M267 N968 O477 O883 X702
Class 4 - E175 M609 O128 T405 X877 Y683 Z457
Class 5 - H296 H900 L614 M555 N062 N432 N770 V911
Class 6 - A982 B041 R474 S804 U319 U574 V753 W237
HS - A641 B274 B449 B520 D792 D845 N110 S047
LS - A239 C140 C391 J244 N290 N944 R051 U210
NS - C248 E545 K329
Players with -2.0 or worse may not enter 1.0 systems
Players with -2.5 or worse may not enter 0.9 systems
Players with -3.0 or worse may not enter 0.8 systems
Players with -3.5 or worse may not enter 0.7 systems
Players with -4.0 or worse may not enter 0.6 systems
Players with -4.5 or worse may not enter 0.5 systems
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU ( 2.147.483.647/149.000.000 )
*** Targeting systems ***
Amarr - Radar
Caldari - Gravimetric
Gallente - Magnetometric
Minmatar - Ladar
*** Main Damage type to shoot at the enemy ***
Guristas/Pith - Kinetic
Serpentis/Core - Thermal
Mordus Legion - Thermal & Kinetic
Blood Raiders/Corp - EM & Thermal
Sansha/Cent - EM & Thermal
Angel Cartel/GIst - Explosive
Mercenary - Thermal
Republic - Thermal
Drones/Alv - EM
*** Damage types they shoot at you ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM
*** Stacking penalties ( Of Same Modules ) ***
1 mod 100%
2 mod 86,9%
3 mod 57,1%
4 mod 28,3%
5 mod 10,6%
6 mod 3,0%
*** Smallest to Largest Site ***
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
*** Easiest to Hardest Site ***
Hidden > Forsaken > Forlorn
Class 1 - H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 - C125 D364 D382 G024 I182 N766 R943
Class 3 - C247 L477 M267 N968 O477 O883 X702
Class 4 - E175 M609 O128 T405 X877 Y683 Z457
Class 5 - H296 H900 L614 M555 N062 N432 N770 V911
Class 6 - A982 B041 R474 S804 U319 U574 V753 W237
HS - A641 B274 B449 B520 D792 D845 N110 S047
LS - A239 C140 C391 J244 N290 N944 R051 U210
NS - C248 E545 K329
Players with -2.0 or worse may not enter 1.0 systems
Players with -2.5 or worse may not enter 0.9 systems
Players with -3.0 or worse may not enter 0.8 systems
Players with -3.5 or worse may not enter 0.7 systems
Players with -4.0 or worse may not enter 0.6 systems
Players with -4.5 or worse may not enter 0.5 systems