Amarr
Amarr
1.25
Baron Mardukus
Last Active:
6 months ago
Birthday:
Dec 16, 2024 (0 years old)
Next Birthday:
Dec 16, 2025 (97 days remaining)
Combat Metrics
Kills
4
Losses
5
Efficiency
44.4%
Danger Ratio
4.3%
ISK Metrics
ISK Killed
649.14M ISK
ISK Lost
699.51M ISK
ISK Efficiency
48.1%
ISK Balance
-50,365,226 ISK
Solo Activity
Solo Kills
0
Solo Losses
4
Solo Kill Ratio
0.0%
Solo Efficiency
0.0%
Other Metrics
NPC Losses
2
NPC Loss Ratio
40.0
Avg. Kills/Day
0.0
Activity
Minimal
Character Biography
Eternal noob!
Wormhole Gate collapse times:
not yet begun more than 24 hours
beginning to decay between 24 and 4 hours
reaching the end less than 4 hours
on the verge minutes
Each Anomaly Class has 4 different level's ranging from Level 1 (easiest) to Level 4 (hardest).
• Level 1 = (Faction name) + Anomaly Class (easiest)
• Level 2 = (Faction name) Hidden + Anomaly Class
• Level 3 = (Faction name) Forsaken + Anomaly Class
• Level 4 = (Faction name) Forlorn + Anomaly Class (hardest)
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
-Smallest to Largest Sites for escalations
Burrow -> Hideaway -> Refuge -> Rally Point -> Den -> Yard -> Port -> Hub -> Haven -> Sanctum
Easiest to Hardest Sites for escalations
Hidden -> Forsaken -> Forlorn
Damage Dealt (EM/Therm/Kin/Explos)/Recommended damage dealing
Angel Cartel 7%, 9%, 22%, 62% / Exp - target painters
Blood Raiders 50%, 48%, 2%, 0% / EM - tracking disrup
Wormhole Gate collapse times:
not yet begun more than 24 hours
beginning to decay between 24 and 4 hours
reaching the end less than 4 hours
on the verge minutes
Each Anomaly Class has 4 different level's ranging from Level 1 (easiest) to Level 4 (hardest).
• Level 1 = (Faction name) + Anomaly Class (easiest)
• Level 2 = (Faction name) Hidden + Anomaly Class
• Level 3 = (Faction name) Forsaken + Anomaly Class
• Level 4 = (Faction name) Forlorn + Anomaly Class (hardest)
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
-Smallest to Largest Sites for escalations
Burrow -> Hideaway -> Refuge -> Rally Point -> Den -> Yard -> Port -> Hub -> Haven -> Sanctum
Easiest to Hardest Sites for escalations
Hidden -> Forsaken -> Forlorn
Damage Dealt (EM/Therm/Kin/Explos)/Recommended damage dealing
Angel Cartel 7%, 9%, 22%, 62% / Exp - target painters
Blood Raiders 50%, 48%, 2%, 0% / EM - tracking disrup