Gallente
Gallente
0.87
DeansOnToast
Last Active:
5 days ago
Birthday:
Sep 8, 2025 (0 years old)
Next Birthday:
Sep 8, 2026 (307 days remaining)
Combat Metrics
Kills
0
Losses
8
Efficiency
0.0%
Danger Ratio
0.0% 
ISK Metrics
ISK Killed
0 ISK
ISK Lost
342.52M ISK
ISK Efficiency
0.0% 
ISK Balance
-342,523,264 ISK
Solo Activity
Solo Kills
0
Solo Losses
6
Solo Kill Ratio
0%
Solo Efficiency
0.0%
Other Metrics
NPC Losses
5
NPC Loss Ratio
62.5
Avg. Kills/Day
0.0
Activity
Minimal 
Character Biography
NPC Name:       Weak to:          They hit with:
_______________________________________________
Angel Cartel Explosive Kinetic/Explosive
Amarr Navy Thermal EM/Thermal
Blood Raiders EM EM/Thermal
Caldari Navy Thermal Kinetic/Thermal
Gallente Thermal Kinetic/Thermal
Guristas Kinetic Kinetic/Thermal
Khanid Thermal EM/Thermal
Minmatar Thermal Thermal/Explosive
Mercenary Thermal/Explosive All
Rogue Drones EM All
Rogue Pirates All EM/Kinetic/Explosive
Sansha EM EM/Thermal
Serpentis Thermal Kinetic/Thermal
Jove None All
Info on wormholes
Life Span of wormholes.
Not yet begun - 24+ hours
Beginning to decay - 4-24 hrs
Reaching the end - less than 4 hrs
On the verge - minutes
Mass
Not Yet - over 50%
Not to a critical level - 10%-50%
Stability Critically disrupted - Less than 10%
Anomolies
1*Burrow (lowest)
2*Hideaway
3*Refuge
4*Den
5*Yard
6*Rally Point
7*Port
8*Hub
9*Haven
10*Sanctum (hardest)
_______________________________________________
Angel Cartel Explosive Kinetic/Explosive
Amarr Navy Thermal EM/Thermal
Blood Raiders EM EM/Thermal
Caldari Navy Thermal Kinetic/Thermal
Gallente Thermal Kinetic/Thermal
Guristas Kinetic Kinetic/Thermal
Khanid Thermal EM/Thermal
Minmatar Thermal Thermal/Explosive
Mercenary Thermal/Explosive All
Rogue Drones EM All
Rogue Pirates All EM/Kinetic/Explosive
Sansha EM EM/Thermal
Serpentis Thermal Kinetic/Thermal
Jove None All
Info on wormholes
Life Span of wormholes.
Not yet begun - 24+ hours
Beginning to decay - 4-24 hrs
Reaching the end - less than 4 hrs
On the verge - minutes
Mass
Not Yet - over 50%
Not to a critical level - 10%-50%
Stability Critically disrupted - Less than 10%
Anomolies
1*Burrow (lowest)
2*Hideaway
3*Refuge
4*Den
5*Yard
6*Rally Point
7*Port
8*Hub
9*Haven
10*Sanctum (hardest)