Caldari
Deteis
0.15
Hibasot
Last Active:
over 3 years ago
Birthday:
Mar 16, 2008 (17 years old)
Next Birthday:
Mar 16, 2026 (185 days remaining)
Combat Metrics
Kills
2,682
Losses
428
Efficiency
86.2%
Danger Ratio
0.9%
ISK Metrics
ISK Killed
3346.82B ISK
ISK Lost
42.16B ISK
ISK Efficiency
98.8%
ISK Balance
3304.66B ISK
Solo Activity
Solo Kills
27
Solo Losses
164
Solo Kill Ratio
1.0%
Solo Efficiency
14.1%
Other Metrics
NPC Losses
47
NPC Loss Ratio
11.0
Avg. Kills/Day
0.4
Activity
Low
Character Biography
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Thukker - Explosive
** Vulnerabilities ***
Guristas = Kinetic
Angel = Explosive
Serpentis = Thermal/Kinetic
Thukker Tribe = Thermal
Ammatar = Thermal
Blood Raider = EM
Sanshas = EM
Khanid Kingdom = EM
Rogue Drones = EM
Mercenary - Thermal
Mordus - Kinetic to Thermal
Security status:
• Players with -2.5 or worse will be attacked in 0.9 systems
• Players with -2.0 or worse will be attacked in 1.0 systems
• Players with -3.0 or worse will be attacked in 0.8 systems
• Players with -3.5 or worse will be attacked in 0.7 systems
• Players with -4.0 or worse will be attacked in 0.6 systems
• Players with -4.5 or worse will be attacked in 0.5 systems
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Thukker - Explosive
** Vulnerabilities ***
Guristas = Kinetic
Angel = Explosive
Serpentis = Thermal/Kinetic
Thukker Tribe = Thermal
Ammatar = Thermal
Blood Raider = EM
Sanshas = EM
Khanid Kingdom = EM
Rogue Drones = EM
Mercenary - Thermal
Mordus - Kinetic to Thermal
Security status:
• Players with -2.5 or worse will be attacked in 0.9 systems
• Players with -2.0 or worse will be attacked in 1.0 systems
• Players with -3.0 or worse will be attacked in 0.8 systems
• Players with -3.5 or worse will be attacked in 0.7 systems
• Players with -4.0 or worse will be attacked in 0.6 systems
• Players with -4.5 or worse will be attacked in 0.5 systems