Gallente
Jin-Mei
-0.90
moneill
Last Active:
22 days ago
Birthday:
Nov 4, 2006 (18 years old)
Next Birthday:
Nov 4, 2025 (55 days remaining)
Combat Metrics
Kills
6,723
Losses
382
Efficiency
94.6%
Danger Ratio
82.7%
ISK Metrics
ISK Killed
10493.03B ISK
ISK Lost
59.20B ISK
ISK Efficiency
99.4%
ISK Balance
10433.83B ISK
Solo Activity
Solo Kills
17
Solo Losses
71
Solo Kill Ratio
0.3%
Solo Efficiency
19.3%
Other Metrics
NPC Losses
6
NPC Loss Ratio
1.6
Avg. Kills/Day
1.0
Activity
Very High
Character Biography
Subect # 26908
Born November 4, 2006
The following items may only be imported or exported with the express prior approval of the Imperial Screwdriver for Affairs:
Narcotic substances; handheldds (except as personal property); Mindflood; live insects; ungulates; Class 1 refrigerants and aerosols; forced laborers/personal slaves (or other sapient livestock); animal germ-plasm; biomass of; human feces; xenobiotics; walnuts, pecans.
It's in the coldroom ffs™
Stoodla Pumpa, pum, pum ,pum
NPC Dmg Given Weakness
Gallente Kinetic/Thermal Thermal
Guristas Kinetic/Thermal Kinetic
Sansha EM/Thermal EM
Serpentis Kinetic/Thermal Kinetic
Level 1 = Anomaly Class (easiest)
Level 2 = Hidden + Anomaly Class
Level 3 = Forsaken + Anomaly Class
Level 4 = Forlorn + Anomaly Class (hardest)
Class 1 = Hideaway(easiest)
Class 2 = Burrow
Class 3 = Refuge
Class 4 = Den
Class 5 = Yard
Class 6 = Rally Point
Class 7 = Port
Class 8 = Hub
Class 9 = Haven
Class 10 = Sanctum(Hardest)
https://wiki.eveuniversity.org/NPC_damage_types
Born November 4, 2006
The following items may only be imported or exported with the express prior approval of the Imperial Screwdriver for Affairs:
Narcotic substances; handheldds (except as personal property); Mindflood; live insects; ungulates; Class 1 refrigerants and aerosols; forced laborers/personal slaves (or other sapient livestock); animal germ-plasm; biomass of; human feces; xenobiotics; walnuts, pecans.
It's in the coldroom ffs™
Stoodla Pumpa, pum, pum ,pum
NPC Dmg Given Weakness
Gallente Kinetic/Thermal Thermal
Guristas Kinetic/Thermal Kinetic
Sansha EM/Thermal EM
Serpentis Kinetic/Thermal Kinetic
Level 1 = Anomaly Class (easiest)
Level 2 = Hidden + Anomaly Class
Level 3 = Forsaken + Anomaly Class
Level 4 = Forlorn + Anomaly Class (hardest)
Class 1 = Hideaway(easiest)
Class 2 = Burrow
Class 3 = Refuge
Class 4 = Den
Class 5 = Yard
Class 6 = Rally Point
Class 7 = Port
Class 8 = Hub
Class 9 = Haven
Class 10 = Sanctum(Hardest)
https://wiki.eveuniversity.org/NPC_damage_types