Amarr
Khanid
4.04
Yirtne
Last Active:
over 4 years ago
Birthday:
Jun 4, 2006 (19 years old)
Next Birthday:
Jun 4, 2026 (266 days remaining)
Combat Metrics
Kills
1,082
Losses
155
Efficiency
87.5%
Danger Ratio
0.9%
ISK Metrics
ISK Killed
1423.11B ISK
ISK Lost
19.47B ISK
ISK Efficiency
98.7%
ISK Balance
1403.64B ISK
Solo Activity
Solo Kills
40
Solo Losses
51
Solo Kill Ratio
3.7%
Solo Efficiency
44.0%
Other Metrics
NPC Losses
5
NPC Loss Ratio
3.2
Avg. Kills/Day
0.2
Activity
Low
Character Biography
凸(◣_◢)凸
≡√≡ ΘΠLІΠΞ Italian player
QUOTES:
Oly26 > I HAVE POINT ON TITAN ... NOW WHAT DO WE DO?
Dark Eirlys > poco , ma qualcosa capisco eh
Malco Sofos > ho saputo di due che si sono trombati in un pod
19:37:14 Notify dinning in (NOL-M9)
Yirtne > eri tu che mi stavi missilando
Walky > ma con affetto :*
Nikita nikitovish > ragazzi, pronti a warpare su di me... pronti... pronti... DIO PO**O DIO!!!
Dave Utan > Quando capisco se sto facendo troppe loss?
Lesbia > Ycnal quando serve non c'\xe8 mai
RULES:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. Overkill works.
4. If your attack is going really well, it's an ambush.
5. No plan survives the first contact with the enemy.
6. Teamwork is essential -- it gives the enemy other people to shoot at.
7. The easy way is always camped.
8. Incoming fire has right of way.
LINKS:
what to do in EVE ONLINE
eve learning curve revisited
≡√≡ ΘΠLІΠΞ Italian player
QUOTES:
Oly26 > I HAVE POINT ON TITAN ... NOW WHAT DO WE DO?
Dark Eirlys > poco , ma qualcosa capisco eh
Malco Sofos > ho saputo di due che si sono trombati in un pod
19:37:14 Notify dinning in (NOL-M9)
Yirtne > eri tu che mi stavi missilando
Walky > ma con affetto :*
Nikita nikitovish > ragazzi, pronti a warpare su di me... pronti... pronti... DIO PO**O DIO!!!
Dave Utan > Quando capisco se sto facendo troppe loss?
Lesbia > Ycnal quando serve non c'\xe8 mai
RULES:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. Overkill works.
4. If your attack is going really well, it's an ambush.
5. No plan survives the first contact with the enemy.
6. Teamwork is essential -- it gives the enemy other people to shoot at.
7. The easy way is always camped.
8. Incoming fire has right of way.
LINKS:
what to do in EVE ONLINE
eve learning curve revisited