Minmatar
Vherokior
0.00
ISD IonCharge
Birthday:
Jan 1, 1970 (55 years old)
Next Birthday:
Jan 1, 2026 (110 days remaining)
Combat Metrics
Kills
0
Losses
0
Efficiency
0%
Danger Ratio
0%
ISK Metrics
ISK Killed
0 ISK
ISK Lost
0 ISK
ISK Efficiency
0%
ISK Balance
0 ISK
Solo Activity
Solo Kills
0
Solo Losses
0
Solo Kill Ratio
0%
Solo Efficiency
0%
Other Metrics
NPC Losses
0
NPC Loss Ratio
0
Avg. Kills/Day
0
Activity
Minimal
Character Biography
Stacking penalty mod for Nth module
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated 1st
Crystals:
T1 combat = infinite use (for ships)
T2 combat = average 1000 shots
Faction combat = precisely 4000 shots
T1 mining = average 400 cycles
T2 mining = average 200 cycles
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
Hardener total (use decimals) =
NewResistance = OldResistance+[(1-OldResistance)*(HardernerBonus*StackingPenalty)]
ChanceToHit=0.5^((((VelocityAngularTarget*40000)/(WeaponAccuracyScore*SignatureRadiusTarget))^2)+(((Max(0,(DistanceTarget-TurretOptimalRange))/(TurretFalloffRange))^2))
CONCORD apply approximately infinite damage, ECM, webs, neuts, tracking disruption and warp disruption.
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated 1st
Crystals:
T1 combat = infinite use (for ships)
T2 combat = average 1000 shots
Faction combat = precisely 4000 shots
T1 mining = average 400 cycles
T2 mining = average 200 cycles
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
Hardener total (use decimals) =
NewResistance = OldResistance+[(1-OldResistance)*(HardernerBonus*StackingPenalty)]
ChanceToHit=0.5^((((VelocityAngularTarget*40000)/(WeaponAccuracyScore*SignatureRadiusTarget))^2)+(((Max(0,(DistanceTarget-TurretOptimalRange))/(TurretFalloffRange))^2))
CONCORD apply approximately infinite damage, ECM, webs, neuts, tracking disruption and warp disruption.