Gallente
Jin-Mei
5.00
Coriolani
Last Active:
over 5 years ago
Birthday:
Dec 4, 2010 (14 years old)
Next Birthday:
Dec 4, 2025 (29 days remaining)
Combat Metrics
Kills
814
Losses
118
Efficiency
87.3%
Danger Ratio
0.9%
ISK Metrics
ISK Killed
71.23B ISK
ISK Lost
16.91B ISK
ISK Efficiency
80.8%
ISK Balance
54.32B ISK
Solo Activity
Solo Kills
89
Solo Losses
42
Solo Kill Ratio
10.9%
Solo Efficiency
67.9%
Other Metrics
NPC Losses
11
NPC Loss Ratio
9.3
Avg. Kills/Day
0.1
Activity
Minimal
Character Biography
Bubble's up!
pick a card, any card... Not that one!!!
WoW holds your hand from 1-85, and makes sure you get a cookie regardless if you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place.
,|,,__>.<__,,|,
NPC Damage
Stacking penalty formula: (mod_1*...*mod_n)^((1/n)^0.25)
Bubble's up!
1st mod: 100,000% effect
2nd mod: 86,912% effect
3rd mod: 57,104% effect
4th mod: 28,247% effect
5th mod: 10,599% effect
SEC STATUS;
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems
Unprobeable:
Sig radius divided by Sensor strength must be <1.08
[22:04:44] Yourdoom > did'nt really expect this much resistance out of you guys :P
halp!
pick a card, any card... Not that one!!!
WoW holds your hand from 1-85, and makes sure you get a cookie regardless if you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place.
,|,,__>.<__,,|,
NPC Damage
Stacking penalty formula: (mod_1*...*mod_n)^((1/n)^0.25)
Bubble's up!
1st mod: 100,000% effect
2nd mod: 86,912% effect
3rd mod: 57,104% effect
4th mod: 28,247% effect
5th mod: 10,599% effect
SEC STATUS;
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems
Unprobeable:
Sig radius divided by Sensor strength must be <1.08
[22:04:44] Yourdoom > did'nt really expect this much resistance out of you guys :P
halp!