Caldari
Civire
5.00
guilio1177
Last Active:
almost 2 years ago
Birthday:
Dec 16, 2010 (14 years old)
Next Birthday:
Dec 16, 2025 (40 days remaining)
Combat Metrics
Kills
365
Losses
123
Efficiency
74.8%
Danger Ratio
0.7%
ISK Metrics
ISK Killed
99.17B ISK
ISK Lost
8.35B ISK
ISK Efficiency
92.2%
ISK Balance
90.82B ISK
Solo Activity
Solo Kills
24
Solo Losses
51
Solo Kill Ratio
6.6%
Solo Efficiency
32.0%
Other Metrics
NPC Losses
13
NPC Loss Ratio
10.6
Avg. Kills/Day
0.1
Activity
Minimal
Character Biography
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for\xbd\xbd\xbd back-up.
--------------------------------------------------------
Guristas: Kinetic/Thermal
Serpentis: Thermal / Kinetic
Blood Raider: Thermal / EM
Sanshas: EM / Thermal
Angel Cartel: Kinetic / Explosive
Minmatar Republic : Thermal / Explosive
Amarr Navy : Explosive / Thermal
Thukker Tribe : Thermal / Explosive
Mordus Legion : Thermal / Kinetic
1/10 Burrow
2/10 Hideaway
3/10 Refuge
4/10 Den
5/10 Yard
6/10 Rally Point
7/10 Port
8/10 Hub
9/10 Haven
10/10 Sanctum
Normal < Hidden < Forsaken < Forlorn
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for\xbd\xbd\xbd back-up.
--------------------------------------------------------
Guristas: Kinetic/Thermal
Serpentis: Thermal / Kinetic
Blood Raider: Thermal / EM
Sanshas: EM / Thermal
Angel Cartel: Kinetic / Explosive
Minmatar Republic : Thermal / Explosive
Amarr Navy : Explosive / Thermal
Thukker Tribe : Thermal / Explosive
Mordus Legion : Thermal / Kinetic
1/10 Burrow
2/10 Hideaway
3/10 Refuge
4/10 Den
5/10 Yard
6/10 Rally Point
7/10 Port
8/10 Hub
9/10 Haven
10/10 Sanctum
Normal < Hidden < Forsaken < Forlorn