Caldari
Deteis
5.00
Jason OBADIAH
Last Active:
about 24 hours ago
Birthday:
Jan 15, 2011 (14 years old)
Next Birthday:
Jan 15, 2026 (128 days remaining)
Combat Metrics
Kills
5
Losses
96
Efficiency
5.0%
Danger Ratio
5.0%
ISK Metrics
ISK Killed
53.36M ISK
ISK Lost
13.72B ISK
ISK Efficiency
0.4%
ISK Balance
-13,671,406,400 ISK
Solo Activity
Solo Kills
4
Solo Losses
67
Solo Kill Ratio
80.0%
Solo Efficiency
5.6%
Other Metrics
NPC Losses
30
NPC Loss Ratio
31.3
Avg. Kills/Day
0.0
Activity
Medium
Character Biography
I was born, born to be alive :)
** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Enemies ------- Hardener to use ------ Damage type to use
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
Angel. --------- All Resis (pri. Expl. ,Kin.) --- Explosive
Mordus -------- Kinetic/Thermal ------------ Kinetic
Rogue Drones -- All Resis (pri. Expl. kin) ---- EM
Mercenary ----- All Resis (pri. EM, Therm) -- Thermal
Minmatar. ------ All Resis ----------------- Thermal (sec. Explosive)
Gallente. ------- Kinetic/Thermal (sec..EM) --- Thermal
Amarr --------- EM/Thermal. ---------------Thermal
Blood
*Stacking Penalties*
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.9119842% effectiveness
3d mod: c(3) = 57.1037996% effectiveness
4th mod: c(4) = 28.2469117% effectiveness
** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Enemies ------- Hardener to use ------ Damage type to use
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
Angel. --------- All Resis (pri. Expl. ,Kin.) --- Explosive
Mordus -------- Kinetic/Thermal ------------ Kinetic
Rogue Drones -- All Resis (pri. Expl. kin) ---- EM
Mercenary ----- All Resis (pri. EM, Therm) -- Thermal
Minmatar. ------ All Resis ----------------- Thermal (sec. Explosive)
Gallente. ------- Kinetic/Thermal (sec..EM) --- Thermal
Amarr --------- EM/Thermal. ---------------Thermal
Blood
*Stacking Penalties*
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.9119842% effectiveness
3d mod: c(3) = 57.1037996% effectiveness
4th mod: c(4) = 28.2469117% effectiveness