Caldari
Civire
0.72
Nikki666 Shooter
Last Active:
about 6 years ago
Birthday:
Apr 5, 2011 (14 years old)
Next Birthday:
Apr 5, 2026 (151 days remaining)
Combat Metrics
Kills
0
Losses
6
Efficiency
0.0%
Danger Ratio
0.0% 
ISK Metrics
ISK Killed
0 ISK
ISK Lost
263.15M ISK
ISK Efficiency
0.0% 
ISK Balance
-263,148,474 ISK
Solo Activity
Solo Kills
0
Solo Losses
3
Solo Kill Ratio
0%
Solo Efficiency
0.0%
Other Metrics
NPC Losses
0
NPC Loss Ratio
0.0
Avg. Kills/Day
0.0
Activity
Minimal 
Character Biography
Take my love, take my land 
Take me where i cannot stand
I dont care I'm still free
You cant take the sky from me!
Take me out, to the black
Tell them i aint comming back
Burn the land and boil the sea
You cant take the sky from me!
There's no place i can be
Since i found Serenity.............
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2,147,483,647/149,000,000)
** ECM Weaknesses **
AMAR: Radar
MINMATAR: Ladar
CALDARI: Gravimetric
GALLENTE: Magnetometric
** Resist types **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal Kinetic
Blood - EM Thermal
Sansha - EM Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM Thermal
Gist - Explosive
** Damage types **
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal
** Other **
6/10 = (Faction) Rally Point
7/10 = (Faction) Port or Drone Herd
8/10 = (Faction) Hub or Drone Squad
9/10 = (Faction) Haven or Drone Patrol
10/10 = (Faction) Sanctum
*** Damage types to protect against ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*** Damage types to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Galente Navy - Explosive
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems
Take me where i cannot stand
I dont care I'm still free
You cant take the sky from me!
Take me out, to the black
Tell them i aint comming back
Burn the land and boil the sea
You cant take the sky from me!
There's no place i can be
Since i found Serenity.............
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2,147,483,647/149,000,000)
** ECM Weaknesses **
AMAR: Radar
MINMATAR: Ladar
CALDARI: Gravimetric
GALLENTE: Magnetometric
** Resist types **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal Kinetic
Blood - EM Thermal
Sansha - EM Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM Thermal
Gist - Explosive
** Damage types **
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal
** Other **
6/10 = (Faction) Rally Point
7/10 = (Faction) Port or Drone Herd
8/10 = (Faction) Hub or Drone Squad
9/10 = (Faction) Haven or Drone Patrol
10/10 = (Faction) Sanctum
*** Damage types to protect against ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*** Damage types to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Galente Navy - Explosive
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems