Gallente
Gallente
2.90
Last Active:
about 16 hours ago
Birthday:
Jan 1, 1970 (55 years old)
Next Birthday:
Jan 1, 2026 (114 days remaining)
Combat Metrics
Kills
53
Losses
30
Efficiency
63.9%
Danger Ratio
63.9%
ISK Metrics
ISK Killed
3.95B ISK
ISK Lost
3.61B ISK
ISK Efficiency
52.3%
ISK Balance
340.31M ISK
Solo Activity
Solo Kills
3
Solo Losses
15
Solo Kill Ratio
5.7%
Solo Efficiency
16.7%
Other Metrics
NPC Losses
8
NPC Loss Ratio
26.7
Avg. Kills/Day
0.0
Activity
Low
Character Biography
Targeting Systems:
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
NPC Damage Vulnerabilities:
Angel Cartel: Explosive
Blood Raiders: EM
EOM: Kinetic
Guristas Pirates: Kinetic
Khanid: EM
Mordu's Legion; Kinetic
Rogue Drones: EM
Sansha's Nation: EM
Serpentis: Thermal/Kinetic
Thukker: Thermal
Amarr: EM/Thermal
Caldari: Kinetic/Thermal
Gallente: Thermal
Minmatar: Thermal
NPC Damage Types:
Angel Cartel: Explosive, Kinetic, Thermal
Blood Raiders: 50% EM, 50% Thermal
EOM: Kinetic, Thermal
Guristas Pirates: 80% Kinetic, 20% Thermal
Mercenaries: Kinetic, Thermal
Mordu's Legion; 70% Kinetic, 30% Thermal
Sansha's Nation: 50% EM, 50% Thermal
Serpentis: 55% Thermal, 45% Kinetic
Thukker: Thermal
Amarr: 55% EM, 45% Thermal
Caldari: 50% Kinetic, 50% Thermal
Gallente: 60% Kinetic, 40% Thermal
Minmatar: 50% Explosive, 40 Thermal
*Easiest to Hardest Site*
Hidden -> Forsaken -> Forlorn
NPC FACTION DAMAGE TYPE
Guristas Kinetic/Thermal
Serpentis Thermal/Kinetic
Blood Raider EM/Thermal
Sansha's Nation EM/Thermal
Angel Cartel Explosive/Kinetic
Mordu’s Legion Kinetic/Thermal
Mercenary Thermal/Kinetic
***WORMHOLE CLASSIFICATION***
Class 1: H121 P060 Q317 V301 Y790 Z647 Z971
Class 2: C125 D364 D382 G024 I182 N766 R943
Class 3: C247 L477 M267 N968 O477 O883 X702
Class 4: E175 M609 O128 T405 X877 Y683 Z457
Class 5: H296 H900 L614 M555 N062 N432 N770 V911
Class 6: A982 B041 R474 S804 U319 U574 V753 W237
Class 7: A641 B274 B449 B520 D792 D845 N110 S047
Class 8: A239 C140 C391 J244 N290 N944 R051 U210
Class 9: C248 E545 K329 K346 S199 V283 Z060 Z142
*Class 4-6 Sleepers begin to warp scramble.
*Class 7 leads to highsec
*Class 8 leads to lowsec
*Class 9 leads to 0.0
Great - "last a few days"
Decent - "lasting longer than a day"
OK - "wont last another day"
Bad - "near the end of its natural life time"
Avoid - "collapse at any moment
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
NPC Damage Vulnerabilities:
Angel Cartel: Explosive
Blood Raiders: EM
EOM: Kinetic
Guristas Pirates: Kinetic
Khanid: EM
Mordu's Legion; Kinetic
Rogue Drones: EM
Sansha's Nation: EM
Serpentis: Thermal/Kinetic
Thukker: Thermal
Amarr: EM/Thermal
Caldari: Kinetic/Thermal
Gallente: Thermal
Minmatar: Thermal
NPC Damage Types:
Angel Cartel: Explosive, Kinetic, Thermal
Blood Raiders: 50% EM, 50% Thermal
EOM: Kinetic, Thermal
Guristas Pirates: 80% Kinetic, 20% Thermal
Mercenaries: Kinetic, Thermal
Mordu's Legion; 70% Kinetic, 30% Thermal
Sansha's Nation: 50% EM, 50% Thermal
Serpentis: 55% Thermal, 45% Kinetic
Thukker: Thermal
Amarr: 55% EM, 45% Thermal
Caldari: 50% Kinetic, 50% Thermal
Gallente: 60% Kinetic, 40% Thermal
Minmatar: 50% Explosive, 40 Thermal
*Easiest to Hardest Site*
Hidden -> Forsaken -> Forlorn
NPC FACTION DAMAGE TYPE
Guristas Kinetic/Thermal
Serpentis Thermal/Kinetic
Blood Raider EM/Thermal
Sansha's Nation EM/Thermal
Angel Cartel Explosive/Kinetic
Mordu’s Legion Kinetic/Thermal
Mercenary Thermal/Kinetic
***WORMHOLE CLASSIFICATION***
Class 1: H121 P060 Q317 V301 Y790 Z647 Z971
Class 2: C125 D364 D382 G024 I182 N766 R943
Class 3: C247 L477 M267 N968 O477 O883 X702
Class 4: E175 M609 O128 T405 X877 Y683 Z457
Class 5: H296 H900 L614 M555 N062 N432 N770 V911
Class 6: A982 B041 R474 S804 U319 U574 V753 W237
Class 7: A641 B274 B449 B520 D792 D845 N110 S047
Class 8: A239 C140 C391 J244 N290 N944 R051 U210
Class 9: C248 E545 K329 K346 S199 V283 Z060 Z142
*Class 4-6 Sleepers begin to warp scramble.
*Class 7 leads to highsec
*Class 8 leads to lowsec
*Class 9 leads to 0.0
Great - "last a few days"
Decent - "lasting longer than a day"
OK - "wont last another day"
Bad - "near the end of its natural life time"
Avoid - "collapse at any moment