Character: Yinn Dooh
Amarr
Amarr
5.00
Last Active:
over 4 years ago
Birthday:
Aug 17, 2011 (14 years old)
Next Birthday:
Aug 17, 2026 (340 days remaining)
Corporation: Intergalactic Serenity

Combat Metrics

Kills
573
Losses
93
Efficiency
86.0%
Danger Ratio
0.9%

ISK Metrics

ISK Killed
173.81B ISK
ISK Lost
9.36B ISK
ISK Efficiency
94.9%
ISK Balance
164.45B ISK

Solo Activity

Solo Kills
22
Solo Losses
51
Solo Kill Ratio
3.8%
Solo Efficiency
30.1%

Other Metrics

NPC Losses
14
NPC Loss Ratio
15.1
Avg. Kills/Day
0.1
Activity
Minimal

Character Biography

You can be a part of something really awesome they said !!!

Rules of engagement:


1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- Shoot it.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If all else fails - get revenge


There is no "overkill". There is only a disproportionate appliance of force.

If you don't see it on DScan it doesn't mean that it's not there.

Trent McRent
> A true life's lesson:
Shields are like clothes: the first thing to come off.
Armor is like a penis: works better when hardened.
Structure is like a vagina: once you're in it, you're fucked.


uɐıssnɹ pɐǝɹ ʇ,uɐɔ ı ʇnq ʎɹɹos


DDD Targets: N-R-S-E-T
Sniper DPS Targets: N-R-E-T-S
CQC DPS Targets: N-R-T-A-D

Stats (90d)