Character: Poolie Rat-eye
Minmatar
Sebiestor
5.01

Poolie Rat-eye

Last Active:
about 2 years ago
Birthday:
Oct 23, 2011 (14 years old)
Next Birthday:
Oct 23, 2026 (352 days remaining)
Corporation: BSC LEGION

Combat Metrics

Kills
449
Losses
180
Efficiency
71.4%
Danger Ratio
0.7%

ISK Metrics

ISK Killed
1119.49B ISK
ISK Lost
36.19B ISK
ISK Efficiency
96.9%
ISK Balance
1083.31B ISK

Solo Activity

Solo Kills
19
Solo Losses
95
Solo Kill Ratio
4.2%
Solo Efficiency
16.7%

Other Metrics

NPC Losses
52
NPC Loss Ratio
28.9
Avg. Kills/Day
0.1
Activity
Minimal

Character Biography

A Poolie (or Poolies in the plural) refers to the leaving of an unfinished alcoholic beverage at a bar or pub. The term is derived from the instance in 2013 when Matt Poole left the first and only unfinished pint of Guinness at Murphy's Pub in Galway.

"Awright geeezzaas! time ter move onto da next bar, please don't leave old Poolie behind!."

The long sobs of the violins of autumn wound my heart with a languor monotonous.
All suffocating and pale when the hour strikes I remember the old days and I weep
And I go away in the ill wind that carries me off this side and beyond like the dead leaf.

Amarr
Pro’s
o Lasers – energy weapons which need crystal type of ammo.
Tech 1 crystals do not break, crystals do EM/Therm Damage.
o Beam Lasers – Long Range, low capacitor usage, good damage per volley
o Pulse Lasers – Short Range, high capacitor usage, high damage
o Armor Tank
o Drones
o Electronic Warfare
o Weapon Disruption
o Energy Destabilization
Con’s
o Limited damage types
o Slow movement
o High capacitor requirements
Caldari
Pro’s
o Missiles
Can do EM,Therm, EXP, Kin damage depending on which type of missiles loaded into tubes.
o Hybrid Turrets
Ammo types can do Kin, Therm damage.
o Blasters – Short Range, high damage
o Railguns – Long Range, low damage
o Shield Tanks
o Passive Regen
o Active Shield
o Buffer Shield
o Electronic Warfare
o Electronic Counter Measures
Con’s
o Missiles have a flight time, your damage is not instant
o Hybrid ammo limited damage type
o Majority shield tanks, weak against EM damage
Gallente
Pro’s
o Drones
o Hybrid Turrets
Ammo types can do Kin, Therm damage.
o Blasters – Short Range, high damage
o Railguns – Long Range, low damage
o Armor Tank
o Additional Industry Hauler type of ships.
o Electronic Warfare
o Sensor Dampening
Con’s
o Drone Travel time, vulnerable to being destroyed
o Drone Skill requirements high
o Hybrid ammo limited damage type
Minmatar
Pro’s
o Projectile Weapons
Different ammo types can do EM,Therm,Kin, Exp damage but with trade offs to optimal range and tracking.
o Autocannons – Short Range, high damage
o Artillery – Long Range, low damage, good damage per volley
o Speed
o Armor Tank / Shield Tank
o

Stats (90d)