Gallente
Intaki
3.91
Deherri Redet
Last Active:
over 7 years ago
Birthday:
Jan 1, 1970 (55 years old)
Next Birthday:
Jan 1, 2026 (112 days remaining)
Combat Metrics
Kills
5
Losses
44
Efficiency
10.2%
Danger Ratio
0.1%
ISK Metrics
ISK Killed
58.82M ISK
ISK Lost
10.32B ISK
ISK Efficiency
0.6%
ISK Balance
-10,265,919,634 ISK
Solo Activity
Solo Kills
1
Solo Losses
14
Solo Kill Ratio
20.0%
Solo Efficiency
6.7%
Other Metrics
NPC Losses
0
NPC Loss Ratio
0.0
Avg. Kills/Day
0.0
Activity
Minimal
Character Biography
Murphy's Laws of Interstellar Combat
If it's stupid, but it works, it isn't stupid.
If your attack is going really well, it's an ambush
No plan survives contact with the enemy
The diversion you are ignoring is the main attack
The enemy invariably attacks on two occassions: When are you ready, and when you are not
A retreating enemy is just falling back and regrouping
The easy route is always warp bubbled
Teamwork is essential; it gives the enemy other people to shoot at
Never draw fire, it irritates everyone around you
If the enemy is within range, so are you.
Anything you do can get you podded, including nothing.
Make it too tough for the enemy to get in, and you will not be able to get out.
The cavalry doesn't always come to the rescue.
The one item you need is always in short supply
The enemy never watches, until you make a mistake
Combat experience is something you don't get until after you need it.
There is always a way, and it usually doesn't work
If it's stupid, but it works, it isn't stupid.
If your attack is going really well, it's an ambush
No plan survives contact with the enemy
The diversion you are ignoring is the main attack
The enemy invariably attacks on two occassions: When are you ready, and when you are not
A retreating enemy is just falling back and regrouping
The easy route is always warp bubbled
Teamwork is essential; it gives the enemy other people to shoot at
Never draw fire, it irritates everyone around you
If the enemy is within range, so are you.
Anything you do can get you podded, including nothing.
Make it too tough for the enemy to get in, and you will not be able to get out.
The cavalry doesn't always come to the rescue.
The one item you need is always in short supply
The enemy never watches, until you make a mistake
Combat experience is something you don't get until after you need it.
There is always a way, and it usually doesn't work