Caldari
Civire
5.01
John Diver
Last Active:
2 months ago
Birthday:
Dec 8, 2012 (12 years old)
Next Birthday:
Dec 8, 2025 (88 days remaining)
Combat Metrics
Kills
7
Losses
24
Efficiency
22.6%
Danger Ratio
9.9%
ISK Metrics
ISK Killed
797.29M ISK
ISK Lost
4.92B ISK
ISK Efficiency
13.9%
ISK Balance
-4,126,556,310 ISK
Solo Activity
Solo Kills
0
Solo Losses
2
Solo Kill Ratio
0.0%
Solo Efficiency
0.0%
Other Metrics
NPC Losses
0
NPC Loss Ratio
0.0
Avg. Kills/Day
0.0
Activity
Low
Character Biography
** Targeting systems **
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric Cruise Missile Ships Shield EMP Amor EMP
Amarr - Radar
** Damage types to use **
Angel - EM(shields) Explosive(Armor), or thermal all round
Amarr Navy - EM (shield) Explosive(Armor)
Maru - Kinetic/Thermal Mordus - EM (shield) Explosive(Armor)
Gurista - EM(shields) Explosive(Armor),
Thermal/Kinetic all round
Blood - EM
Sansha - Thermal
Serpentis - Thermal
Mercenary - Explosives
Caldary Navy - Explosives (Kine/Therm)
Khanid - EM(shields) Explosive
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Ocular Filter - Improved*
Neural Boost - Improved*
Explosive(Angel Cartel), Thermal/Kinetic(Serpentis), EM(Blood Raiders) and Finally Kinetic/Thermal(Guristas)
WH
Unknown parts of space C1/C2/C3
Dangerous Unknown C4/C5
Deadly Unknown C6
High Security Highsec
Low Security Lowsec
Null Security Nullsec
Not yet Begun More than 24 Hours
Beginning to decay 4 to 24 hours
Reaching the end Less than 4 Hours
Only the smalles ships up to frigates, destroyers and Heavy interdiction Cruisers
Not to a critical degree up to battlecruisers and the Nestor battleship
Larger Ships up to battleships and Orcas
Very Large Ships Anything smaller than a super carrier/titan
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric Cruise Missile Ships Shield EMP Amor EMP
Amarr - Radar
** Damage types to use **
Angel - EM(shields) Explosive(Armor), or thermal all round
Amarr Navy - EM (shield) Explosive(Armor)
Maru - Kinetic/Thermal Mordus - EM (shield) Explosive(Armor)
Gurista - EM(shields) Explosive(Armor),
Thermal/Kinetic all round
Blood - EM
Sansha - Thermal
Serpentis - Thermal
Mercenary - Explosives
Caldary Navy - Explosives (Kine/Therm)
Khanid - EM(shields) Explosive
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Ocular Filter - Improved*
Neural Boost - Improved*
Explosive(Angel Cartel), Thermal/Kinetic(Serpentis), EM(Blood Raiders) and Finally Kinetic/Thermal(Guristas)
WH
Unknown parts of space C1/C2/C3
Dangerous Unknown C4/C5
Deadly Unknown C6
High Security Highsec
Low Security Lowsec
Null Security Nullsec
Not yet Begun More than 24 Hours
Beginning to decay 4 to 24 hours
Reaching the end Less than 4 Hours
Only the smalles ships up to frigates, destroyers and Heavy interdiction Cruisers
Not to a critical degree up to battlecruisers and the Nestor battleship
Larger Ships up to battleships and Orcas
Very Large Ships Anything smaller than a super carrier/titan