Minmatar
Brutor
5.00
Raeya Strmel
Last Active:
12 days ago
Birthday:
Dec 13, 2015 (9 years old)
Next Birthday:
Dec 13, 2025 (93 days remaining)
Combat Metrics
Kills
1,444
Losses
130
Efficiency
91.7%
Danger Ratio
87.6%
ISK Metrics
ISK Killed
3174.18B ISK
ISK Lost
16.99B ISK
ISK Efficiency
99.5%
ISK Balance
3157.19B ISK
Solo Activity
Solo Kills
5
Solo Losses
30
Solo Kill Ratio
0.3%
Solo Efficiency
14.3%
Other Metrics
NPC Losses
15
NPC Loss Ratio
11.5
Avg. Kills/Day
0.4
Activity
Very High
Character Biography
The Minmatar society is very much based on tribal society. There are seven major tribes or clans, Sebiestor, Krusual, Brutor, Vherokior, Nefantar, Thukker and Starkmanir.
Of the seven clans, four make up the Minmatar Republic, Sebiestor, Krusual, Brutor and Vherokior. The Starkmanir tribe was almost totally destroyed by the Amarrians after a crushed rebellion four centuries ago, only a handful remain as slaves within the Amarr Empire. The Nefantars collaborated with the Amarrians during the latter control of the Minmatars. They were driven out alongside the Amarrians during the Minmatar Rebellion and today make up what's commonly known as the Ammatars. Lastly, the Thukkers are scattered throughout the world of EVE, their tribal bindings are very loose and many of them don't even consider themselves to be a part of a tribe any longer. These people have rejected many of the strongest traditions of the Minmatars, such as the tattooing process.
The large, fertile plains of Matar, home planet of the Minmatars, with endless herds of hoofed animals, proved ideal for a nomadic lifestyle. The fabulous conditions on Matar coupled with more than enough space meant there was less incentive to struggle to keep up the technology level after the closure of the EVE gate. For ages the Minmatars roamed this paradise, slowly divided by time and distance into numerous tribes.
The tribal community was ideally suited for nomads, but remarkably the Minmatars kept their strong tribal ties after urbanization began, even if some of its more strict aspects have declined in recent times, such as the stringent caste system and (for some of the tribes) acreage serfdom for farmers and workers. To this day, Minmatars identify themselves first and foremost through their clan.
Of the seven clans, four make up the Minmatar Republic, Sebiestor, Krusual, Brutor and Vherokior. The Starkmanir tribe was almost totally destroyed by the Amarrians after a crushed rebellion four centuries ago, only a handful remain as slaves within the Amarr Empire. The Nefantars collaborated with the Amarrians during the latter control of the Minmatars. They were driven out alongside the Amarrians during the Minmatar Rebellion and today make up what's commonly known as the Ammatars. Lastly, the Thukkers are scattered throughout the world of EVE, their tribal bindings are very loose and many of them don't even consider themselves to be a part of a tribe any longer. These people have rejected many of the strongest traditions of the Minmatars, such as the tattooing process.
The large, fertile plains of Matar, home planet of the Minmatars, with endless herds of hoofed animals, proved ideal for a nomadic lifestyle. The fabulous conditions on Matar coupled with more than enough space meant there was less incentive to struggle to keep up the technology level after the closure of the EVE gate. For ages the Minmatars roamed this paradise, slowly divided by time and distance into numerous tribes.
The tribal community was ideally suited for nomads, but remarkably the Minmatars kept their strong tribal ties after urbanization began, even if some of its more strict aspects have declined in recent times, such as the stringent caste system and (for some of the tribes) acreage serfdom for farmers and workers. To this day, Minmatars identify themselves first and foremost through their clan.