Gallente
Gallente
-0.36
sam Kollmann
Last Active:
5 months ago
Birthday:
Apr 9, 2016 (9 years old)
Next Birthday:
Apr 9, 2026 (210 days remaining)
Combat Metrics
Kills
1,108
Losses
165
Efficiency
87.0%
Danger Ratio
14.4%
ISK Metrics
ISK Killed
607.72B ISK
ISK Lost
44.84B ISK
ISK Efficiency
93.1%
ISK Balance
562.88B ISK
Solo Activity
Solo Kills
22
Solo Losses
43
Solo Kill Ratio
2.0%
Solo Efficiency
33.8%
Other Metrics
NPC Losses
9
NPC Loss Ratio
5.5
Avg. Kills/Day
0.3
Activity
Medium
Character Biography
Stacking penalty mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Crystals:
T1 combat = infinite use (for ships)
T2 combat = average 1000 shots
Faction combat = precisely 4000 shots
T1 mining = average 400 cycles
T2 mining = average 200 cycles
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
CONCORD deal approximately infinite damage, with approximately infinite-strength ECM, webs, neuts, tracking disruption and warp disruption.
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
Hardener calculation:
newres = res+[(1-res)*(hardener*stackpen)]
where newres is your current resistance after fitting the hardener, res is what you had before, hardener is the hardeners resist bonus, Rookie Help Gnorak 0.6
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Crystals:
T1 combat = infinite use (for ships)
T2 combat = average 1000 shots
Faction combat = precisely 4000 shots
T1 mining = average 400 cycles
T2 mining = average 200 cycles
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
CONCORD deal approximately infinite damage, with approximately infinite-strength ECM, webs, neuts, tracking disruption and warp disruption.
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
Hardener calculation:
newres = res+[(1-res)*(hardener*stackpen)]
where newres is your current resistance after fitting the hardener, res is what you had before, hardener is the hardeners resist bonus, Rookie Help Gnorak 0.6