10 Members
The Zetetic Elench [ZETE]
Combat Metrics
Kills
423
Losses
575
Efficiency
42.4%
Danger Ratio
0.4%
ISK Metrics
ISK Killed
54.92B ISK
ISK Lost
53.15B ISK
ISK Efficiency
50.8%
ISK Balance
1.76B ISK
Solo Activity
Solo Kills
50
Solo Losses
210
Solo Kill Ratio
11.8%
Solo Efficiency
19.2%
Other Metrics
NPC Losses
32
NPC Loss Ratio
5.6
Avg. Kills/Day
0.1
Activity
Minimal
Character Biography
Diplos - Red Boss
Cupit
Almighty Narshe
Mugre
Public Channel - ZETE Bar
"The Elench had once been part of the Culture proper; they had split off fifteen hundred years ago, the few habitats and the many Rocks, ships, drones and humans concerned preferring to take a slightly different line from the mainstream Culture. The Culture aimed to stay roughly as it was and change at least a proportion of those lesser civilizations it discovered, while acting as an honest broker between the Involved - the more developed societies who made up the current players in the great galactic civilization game.
The Elench wanted to alter themselves, not others; they sought out the undiscovered not to change it but to be changed by it. The Elencher ideal was that somebody from a more stable society - the Culture itself was a perfect example - could meet the same Elencher - Rock, ship, drone or human - on successive occasions and never encounter the same entity twice. They would have changed between meetings just because in the interim they had encountered some other civilization and incorporated some different technology into their bodies or information into their minds. It was a search for the sort of pan-relevant truth that the Culture's monosophical approach was unlikely ever to throw up; it was a vocation, a mission, a calling"
Cupit
Almighty Narshe
Mugre
Public Channel - ZETE Bar
"The Elench had once been part of the Culture proper; they had split off fifteen hundred years ago, the few habitats and the many Rocks, ships, drones and humans concerned preferring to take a slightly different line from the mainstream Culture. The Culture aimed to stay roughly as it was and change at least a proportion of those lesser civilizations it discovered, while acting as an honest broker between the Involved - the more developed societies who made up the current players in the great galactic civilization game.
The Elench wanted to alter themselves, not others; they sought out the undiscovered not to change it but to be changed by it. The Elencher ideal was that somebody from a more stable society - the Culture itself was a perfect example - could meet the same Elencher - Rock, ship, drone or human - on successive occasions and never encounter the same entity twice. They would have changed between meetings just because in the interim they had encountered some other civilization and incorporated some different technology into their bodies or information into their minds. It was a search for the sort of pan-relevant truth that the Culture's monosophical approach was unlikely ever to throw up; it was a vocation, a mission, a calling"