3 Members
Space Noid Inc. [72024]
Combat Metrics
Kills
35
Losses
96
Efficiency
26.7%
Danger Ratio
26.7%
ISK Metrics
ISK Killed
14.92B ISK
ISK Lost
8.70B ISK
ISK Efficiency
63.2%
ISK Balance
6.21B ISK
Solo Activity
Solo Kills
13
Solo Losses
48
Solo Kill Ratio
37.1%
Solo Efficiency
21.3%
Other Metrics
NPC Losses
0
NPC Loss Ratio
0.0
Avg. Kills/Day
0.1
Activity
Medium
Character Biography
Spacenoid is a term used to describe human beings living in space, mainly in battleships. It is an antonym for Earthnoid, which refers to people living on Earth, and is often used to describe political and military conflicts between the two..
In the early days of immigration threw the Eve Gate, priority was given to engineers and scientists who were involved in the development of clone bays, or administrators and high-ranking bureaucrats with a high level of expertise, in order to maintain the first keepstar, known today as Jita 4-4. but later, even those without expertise were forced to immigrate. Those who remained on Earth, on the other hand, were limited to those with privileged connections to the federation government and those deemed "Gank Bait" by the rest of society.
The Spacenoids harbored a latent rebellion against those who lived in the stable environment of Earth, saying they "smelled like atmospheircally compressed farts". the Earthnoids also imposed oppressive policies on the Spacenoids, such as taxing gravity and air, which formed the basis for the conflicts that began the first war in Nul Sec.
The Spacenoids living in scorpion type battleships, which can be said to be fit with a mass of advanced weapons and logistical technology, are obliged to acquire advanced scientific and mechanical knowledge for the purpose of "Grindin' that isk", and some of the upper class noids can operate fighter drones even as civilians, and even the lowest class noids can pilot Frigates, and operate combat probes as a matter of course.
Akimaka Saraki, in a interview with reporter Alton Haveri, expressed the view that the Spacenoids, who are inevitably technocrats, are a kind of elite, different from Sansa's delusion [citation needed].
However, because they live in a highly electrified environment, Space Noids are unfamiliar with the global environment, and sometimes misidentify lightning, a natural phenomenon, as a military weapon, or show discomfort and surprise at corndogs.
...Also, we make skins.
In the early days of immigration threw the Eve Gate, priority was given to engineers and scientists who were involved in the development of clone bays, or administrators and high-ranking bureaucrats with a high level of expertise, in order to maintain the first keepstar, known today as Jita 4-4. but later, even those without expertise were forced to immigrate. Those who remained on Earth, on the other hand, were limited to those with privileged connections to the federation government and those deemed "Gank Bait" by the rest of society.
The Spacenoids harbored a latent rebellion against those who lived in the stable environment of Earth, saying they "smelled like atmospheircally compressed farts". the Earthnoids also imposed oppressive policies on the Spacenoids, such as taxing gravity and air, which formed the basis for the conflicts that began the first war in Nul Sec.
The Spacenoids living in scorpion type battleships, which can be said to be fit with a mass of advanced weapons and logistical technology, are obliged to acquire advanced scientific and mechanical knowledge for the purpose of "Grindin' that isk", and some of the upper class noids can operate fighter drones even as civilians, and even the lowest class noids can pilot Frigates, and operate combat probes as a matter of course.
Akimaka Saraki, in a interview with reporter Alton Haveri, expressed the view that the Spacenoids, who are inevitably technocrats, are a kind of elite, different from Sansa's delusion [citation needed].
However, because they live in a highly electrified environment, Space Noids are unfamiliar with the global environment, and sometimes misidentify lightning, a natural phenomenon, as a military weapon, or show discomfort and surprise at corndogs.
...Also, we make skins.