Gallente
Intaki
-8.95
Last Active:
over 1 year ago
Birthday:
Dec 28, 2010 (14 years old)
Next Birthday:
Dec 28, 2025 (53 days remaining)
Combat Metrics
Kills
2,204
Losses
440
Efficiency
83.4%
Danger Ratio
0.8% 
ISK Metrics
ISK Killed
256.86B ISK
ISK Lost
17.73B ISK
ISK Efficiency
93.5% 
ISK Balance
239.13B ISK
Solo Activity
Solo Kills
807
Solo Losses
213
Solo Kill Ratio
36.6%
Solo Efficiency
79.1%
Other Metrics
NPC Losses
99
NPC Loss Ratio
22.5
Avg. Kills/Day
0.4
Activity
Low 
Character Biography
Dette har ingenting med sex \xe5 gjere. N\xe5r eg har stukke fingeren inn i analopninga til folk, har det berre vore for \xe5 hjelpe dei
Did you know, people will pay ridiculous amounts for killrights? Dont let them go to waste
4
You might not like gankers, the pain we inflict and the fact that we rob people of their hard earned assets. But you have to realize that for some people, we are the game and the only content they take part in. All of their content relies on the ganker. Even if they have zero impact on the game or the ganker, their whole game is to follow, bump, try and fail to sabotage and to feed the ganker ego with attention. Lots and lots of attention. The fuel that drives most gankers aside from ISK. Even though their gameplay is one of zero impact, its their way to pass the time and to get some form of fulfilment. They chose to play our game and that is what Eve Online has to offer for them. Remove the ganker, and these people have no content. We're the sharks, they're the pilot fish. Support your local sharks with loaded haulers and keep the pilot fish alive. Commensialism in its true form. What a wonderful world.
Seeing as anti-gankers generally have zero impact, which is not an exaggeration, I sincerely wish that CCP would add some mechanisms for people to be able to support each other by increasing their survival chances when hauling. Giving some form of fleet bonus, active modules to make ganking harder when moving in a group. Or some other mechanism that encourages social engagement and community building.
Right now there are many ways to make a gankers life harder. Several ways to sabotage different gank setups. However, it appears that most highsec dwellers who try, are only aware of a few methods. Generally the low to zero impact methods, that either have trivial imapct or are easy to get around.
einsamflygar
Did you know, people will pay ridiculous amounts for killrights? Dont let them go to waste
4
You might not like gankers, the pain we inflict and the fact that we rob people of their hard earned assets. But you have to realize that for some people, we are the game and the only content they take part in. All of their content relies on the ganker. Even if they have zero impact on the game or the ganker, their whole game is to follow, bump, try and fail to sabotage and to feed the ganker ego with attention. Lots and lots of attention. The fuel that drives most gankers aside from ISK. Even though their gameplay is one of zero impact, its their way to pass the time and to get some form of fulfilment. They chose to play our game and that is what Eve Online has to offer for them. Remove the ganker, and these people have no content. We're the sharks, they're the pilot fish. Support your local sharks with loaded haulers and keep the pilot fish alive. Commensialism in its true form. What a wonderful world.
Seeing as anti-gankers generally have zero impact, which is not an exaggeration, I sincerely wish that CCP would add some mechanisms for people to be able to support each other by increasing their survival chances when hauling. Giving some form of fleet bonus, active modules to make ganking harder when moving in a group. Or some other mechanism that encourages social engagement and community building.
Right now there are many ways to make a gankers life harder. Several ways to sabotage different gank setups. However, it appears that most highsec dwellers who try, are only aware of a few methods. Generally the low to zero impact methods, that either have trivial imapct or are easy to get around.
einsamflygar